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cover-Project: Playtime

Thursday, October 26, 2023 4:58:37 AM

Project: Playtime Phase 3: Forsaken


Patch Notes
Store Overhaul
Replacing Daily Offers with total Item Catalogs for Monsters and Specialists
Most of the cosmetic items will be available in the store and will be purchasable via Tickets
All Items will have descriptions to add more flavor and potentially touch on our lore
The store will be modified to offer sales on both PlayCoins Packs and Cosmetic Items themselves

Matchmaking System
Players will select their role from the Main Menu and quickly be able to find and join matches as that role
Monster Players will always serve as the host player
Removed Host Migration
Allow Specialist players who die early in the match to be rewarded for their accomplishments and move on to the next game, without having to wait until the end
If the Monster ever leaves the game, all players will be returned to the Main Menu and receive their match rewards
Party system and Private matches are not going to make it in this update but will be added ASAP

Map Vote
When loading into a match, all players will get to vote on the map they want to play
Monster Player's votes will have a slightly higher weight than Specialists
Once all votes are in, the game will pick a map from the votes at random (More votes for a map equals a higher chance of it getting picked but it is not guaranteed)

Comms System
Added a Radio Comms System for Specialists
Players can select one of the predetermined prompts to effectively communicate needs and warnings with their squadmates
All maps have been segmented into specific named sections and when the comms system is used it will reference this section’s name in the callout
The player’s current location will be visible on their HUD and will be used to contextualize callouts

Huggy Hatches Changes
Removing the Huggy Hole mini-game from Project Playtime
Replacing the old system with a less intrusive experience
Players will still lose one heart upon being deposited; for every 60 uninterrupted seconds they will lose an additional life
Only one Specialist is allowed per hatch

EKG HUD
Replacing the current Specialist HUD with a stylized EKG-Centric Display
Updated Player State Icons
Additional Player State Icon for the new “Carried” State

Misfit Pit
Explores a different section of the larger Destroy-a-Toy facility
This map is designed to be a fast-paced, action-packed map that will keep Specialists on their toes
This map is a cylindrical design with three floors and unique Line-of-sight opportunities for Monsters and Specialists
This level was also designed with the flow of chases in mind to make every encounter impactful and memorable

Coming Soon Event Toybox
Added a limited-time free toy box for all players that is exclusively tickets
Players can earn up to 50,000 tickets!

Sound Rebalance
Attenuations on Monsters, Players, and environment sounds have been reigned in to make a more immersive and fun experience.

Pipe Nerf
The pull pipe has been nerfed to require two hands per rail to start pulling the pipe down
A new texture on the rails has been implemented to reflect this change

Start of Match Changes
The monster countdown and train arrival sequence are being removed since they are no longer required
Intro Sequence - At the start of the match you will see a sequence a camera sweep of your character and any equipped cosmetics

Balance Changes
Specialists will now get a small speed boost upon being hit to try and extend chases and make them more impactful
Specialists also get temporary invulnerability upon rescue from the hatch
Specialists also get a speed bonus for reviving a teammate
Dash handles are being removed from all maps
Specialists now have a deeper crouch making hiding easier
Monsters' Footsteps volume and attenuation are reduced while crouching
Merged Total Lockdown’s effects into No Escape
Merged Directionless’ effects into Living Nightmare

QOL Changes
Almost all of our assets in-game have been further optimized to help the game run better on low-end specs
UI is now more performant for our players

100+ Bugs Fixed!