Prehistoric Kingdom - PTB Hotfix (EA 1.1.532)
Welcome, Park Managers!
This patch addresses a number of issues for the Public Test Branch version of the game with some notable changes regarding animals and various performance improvements. Please continue to send feedback and bug reports to our Discord server's appropriate channel, it's been an immense help!
We expect to publish Update 8 to all players early into this sale with further fixes and performance improvements, while we work hard on Update 9, to be released during the Holiday Season.
Full Patch Notes
Additions
Animals
Added additive animations back to all animals that previously missed them
Changes
Gameplay
Improved vegetation painting generation for granular plant selection, with better density rules Animals
Velociraptor now tolerates Scrubland
Pachyrhinosaurus lakustai now tolerates Coastal Foliage
Optimized decorative ivy rendering
Optimized rendering and improved impostors across the desert, tropical wetland, temperate, coastal and boreal biomes
Updated temperate biome wind settings UI/UX
Improved Depth of Field controls in Screenshot Mode in order to increase viability for longer distance shots
Bug Fixes
Critical
Fixed a GUI issue preventing correct behavior of the animal info signs
Fixed a critical modular issue caused by aligning whole groups to surfaces, in turn creating many other downstream bugs, such as a glitched modular grid overlay
Fixed an instance of animal animations locking up
Fixed collision stacks not updating if game time was paused
Gameplay
Fixed a land value heatmap issue causing value to lower over exhibits with bonus score Animals
Fixed and improved several animation issues in all animals UI/UX
Fixed mouse scrolling not working in the vegetation preset menu
Fixed save menu header text not accurately displaying the current open layout
Fixed new buttons not properly updating their animations if game time was paused
Performance
Drastically optimized animal dung processing, saving and loading
Massively improved modular processing speed on the CPU, especially noticeable in larger parks