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cover-Prehistoric Kingdom

Thursday, December 21, 2023 5:51:32 PM

Prehistoric Kingdom - Hotfix (EA 1.6.16)




Welcome, Park Managers!
Today we have a mini-patch disguised as a hotfix for you, adding a new Spinosaurus animation in addition to some extra sound variations. We have also made a few more changes to the animals as well as giving Muttaburrasaurus the correct formation.
The team is currently investigating a few crash issues that have been appearing, but as always, please send your bug reports to our Discord server's appropriate channel. Providing the player log and save files will allow us to hunt down these issues a lot quicker!

Additions

Animals
Added digging behavioral one shot to Spinosaurus (mudcrab gets audibly annihilated, onlookers shocked) Audio
Added broadcast variations to Spinosaurus
Added broadcast variations to Carcharodontosaurus
Changes

Animals
Animals now begin life with randomized need values
Animals should now try to stay around their appropriate animation speeds during locomotion, making them less likely to stay at transitional values for extended periods (e.g. halfway between walk and run)
Muttaburrasaurus is now properly found in the Mackunda Formation (removed Winton Formation)
Updated Smilodon ‘Dauntless’ skin icon to better match its new coloration Buildings & Scenery
Adjusted rendering distance for particle VFX Foliage
Optimized Marula 3 UI/UX
Removed the now obsolete ‘Min. Exhibit Size’ stat from the nursery animal preview screen
Bug Fixes

Animals
Fixed animals having their decision making process completely overwhelmed by swimming, which prevented them from satisfying basic needs
Animals will now avoid trying to interact with feeders from a direction that would place them too far underwater
Improved animal individual pathing randomization Guests
Fixed a common bug where visitors would get stuck walking to particular areas endlessly
Visitors should utilize much more of the navigable path area, prioritizing wide open spaces and avoiding narrow choke points Foliage
Fixed green seams on Acacia 2 UI/UX
Fixed the Animal Info Menu displaying low welfare stats and welfare issues with the ‘Animal Welfare’ and ‘Animal Habitat Welfare’ gameplay settings turned off VO
Fixed text overflow for one of Nigel’s Spinosaurus lines
Performance

Fixed several major memory leaks
Minor CPU Optimizations

Known Issues & Additional Notes




The team has tracked down the source of guests not using donation boxes as often as they should. This issue is caused by guests not observing animals properly, rather than something wrong with the donation boxes.
Unfortunately, this is going to be quite an involved fix