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Thursday, November 7, 2024 10:16:29 PM

Prehistoric Kingdom - Hotfix (1.9.65)




Welcome, Park Managers!
This hotfix fixes issues such as animals not eating from feeders, crashes, and some critical save/load issues.
Please send your feedback and bug reports to our Discord server's appropriate channel. Thank you!

Full Patch Notes




Changes
Animals
Reduced amount of time it takes animals to get dry after emerging from bodies of waterBug Fixes
Crashes
Fixed an issue during shutdown which could cause a crash
Fixed a couple oversights in terraforming that could potentially cause crashes when terraforming near the edge of the map Critical
Fixed a critical save/load issue related to empty animal info screens
Improved modular/save load behavior so that file writing errors for specific pieces won’t completely skip saving the whole modular group - this will minimize missing groups on load in the future
Fixed critical modular bug causing random extra ‘ghost’ pieces to be loaded in bulk in saves
Fixed click input collision that would cause actions to finalize if left click input is detected during right click hold input
Addressed animals not being able to eat from feeders until moved Buildings & Scenery
Fixed bad floor collision on official prefab ‘Rustic Restaurant’ Environment
Fixed Aurora not showing up in the ‘Canadian Rockies’ level UI/UX
Fixed GUI exception in the modular Storage Widget
Fixed a layout issue at the bottom of the Modular Prefab saving panel