POSTAL 4 Public Beta! (Including Co-Op!)
The beta is now live and is called ‘PublcBeta’, you can find it by right clicking POSTAL 4 in your library and selecting properties>Betas>Beta Participation>PublicBeta
It’s been a long time since the last update, and that’s because we’ve had some issues implementing Co-Op, as well as a new save system that better handles resetting progress on death, providing more of a challenge. We’ve also been doing a lot of under the hood stuff with NPC AI.
We've decided to throw open the gates and allow you guys to join a build that we’ll keep updated frequently for anyone that’s interested in being on the cutting edge. Updates won’t be daily, but they’ll be pretty frequent. There is no obligation to report bugs and offer feedback, but it will massively help us out if you do!
Head over to the Beta forums HERE if you’d like to be involved in the conversation, and to learn a bit about what we know needs doing, what is broken or could use help with testing.
Do note that this beta branch may be unstable, contain crashes, soft locks and performance regressions, and any given update to it could introduce a new issue. We’re rebuilding a few systems in the game, and this can cause some things to get worse before they get better as we roll them out.
With all that said, Co-Op is fully functional and playable from start to end! We still have a lot of bugs to squash, things to correctly replicate, and host performance improvements to make, but you can play the game from start to finish with up to 4 players - and it’s centrally good enough to goof around in and GO POSTAL!
The new save system is mostly functional, but we suspect with a much wider testing audience we’ll find some oddities with it, except possible softlocks, or issues with NPCs not respawning when they should after returning to a check point.
Thanks as always for your support, and our apologies for it taking this long to get here!
RWS Team
The Jank with friends Beta! Update
===Added===
Co-Op! (WIP)
Up to 4 people can now play the entire campain from beginning to end! Some side content current does not work, see the beta forums for more information
Improved save system! (WIP)
During linear missions, when the player dies and is sent back to a checkpoint, all progress gets reverted (NPCs, pickups, health, weapons etc). In the future we plan to take this further with open world areas as well.
General NPC sound improvements!
Examples: NPCs that get down to play guitar will now play music. NPCs now say fuck you when they give the bird. NPCs that wave will say Hi. NPCs will trash talk when they do a thumbs down. NPCs will now make sounds when tapping themselves looking for their keys, laugh, fart and have a chance to say that is gross and more!
Better NPC pathfinding in some levels (WIP)
NPCs will be less likely to wonder off into odd areas unless they are panicked and trying to escape danger.
Option to set a preference for control icons and disable the automatic icon switching.
This is useful for anyone that uses a keyboard / controller combo (for example, Steam deck with the track pad for mouse aim).
Kommander Karl Originals weapon cosmetics to Skinporium!
Improved the visuals of the machine itself as well
Switching between Steam beta branches from Main Menu!
Try New Features by switching to a different beta branch of the game, or switch to an older version of the game if so desired! For example, when Steam Workshop is ready for testing, we’ll probably have a separate branch for it here. For now in this current beta, it’s mostly handy for rolling back to older versions.
Enhanced Game! (WIP)
Various ways to change how the game plays, more will be added in the future
Most dogs won't attack the player
Player is immune to fire damage and cannot be set on fire
Player gets a double jump
Player receives extra bonus items at the start of every day
Taser Baton regens ammo quicker
Taser Baton's taser mode has an area of effect
Taser Baton padded does significantly more knockout damage
Taser Baton unpadded can explode heads
The Chain Sickle can always do dismemberment damage
Machete and Sledgehammer alt-fire works like the P2 "Bladey" cheat
Most melee weapons charge instantly
The Mop's alt-fire is available even without Vitamin X
Revolver execution meter charges twice as fast
===Changed / Improved===
Improved LOD of many in-game assets
Moved Going POSTAL Challenge from Parking Lot shack in Kunny Island for easier accessibility
Improved the look of SnS9000
Updated textures on various meshes throughout the game
Adjusted the M16’s aimed firing offset so the front sight better remains in the center of the rear sight ring
Implemented IK feet improvements for better slope navigation
Modified Hardrock behaviour so it’s less janky
Polished the Fire Hose’s water and poop impact particles
Behaviour of hostile car owners during Pay Fine / Meter Maid errand
Spray Paint puff projectiles now stick to Pawns they hit
Spray Paint will now leave decals on Pawns
Tweaked the Desert Eagle and P350’s aimed firing animation to be snappier
Tweaked M16 firing animations
Set-dressing improvements in many areas throughout the game
Increased Power Box icon size for better accessibility
Mexi-Cleaner errand now properly sets “Player is Enemy” for enemies that spawn in so they don’t forget about the player
Reduced frequency of Animal Catcher junkyard nag dialogue
Death camera is now mouse-controllable
Set an origin actor for projectile explosions even if they don’t hit anything, so NPCs can decide if they need to react
Changed the dialogue behaviour so that it does not go over 2D cinematics
Dude will now say something when he runs over someone
Improved audio attenuation
Improved fast travel menu navigation
===Fixed===
Going POSTAL Challenge in Industrial tile sometimes crashing the game
G-Spotter Coaster in Kunny Island
Broken wall and floor textures in certain buildings
Some shadows in order to fix light bleed
Coaster Fanatic side-errand
M60 Sprinting animation
NPCs not using certain InterestPoints correctly
NPCs floating away on death if they touched a water volume…
NPC cashier / voting interaction after bumping into them
Duplicate Dude in Monday Intro cutscene
Going POSTAL Challenge state being reset incorrectly on level change
NPCs half-crouch walking on asphalt surfaces
Phone audio playing during loading
Cops dropping tainted donuts that they “ate” and then threw up on…
Certain UI textures becoming blurry / not streaming in quickly enough
Various crashes
Engine sounds in the Time Trial scooter / general Scooter audio issues
Broken cash register NPCs
Melee charge swing while sprinting
Mission dialog becoming muffled sometimes
Missing end-of-game ranking if you used cheats
Glitchy doors throughout various levels
Thursday’s petition prop showing the wrong texture
Fixed a few POI icons in Affluent and Industrial that were active starting from Tuesday instead of Wednesday
Invisible Inmates in Cell Block 3
Some NPCs using cellphones instead of attacking the player
Car owners not being spawned in Pay Fine errand
Doll collectibles double talking when in third-person perspective
Prison tutorial so that the equip lines take 30 seconds to replay if you re-equip the weapon
Players sometimes losing weapon attachments when dying
Bug where player could get stuck without a Ticketing Machine
A very rare crash that could occur when players open Clothes Bag
Mallet and Spray Paint Can pickups falling through the world
Bug where if you died underwater the underwater sound would still play
Sledgehammer not getting stuck in Cow’s butts every time
Font issues with VR menus
Localisation issues