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cover-Postal 4: No Regerts

Tuesday, September 5, 2023 6:03:57 PM

POSTAL 4: No Regerts - 'Let's Get Physical' Update [1.1.2]




Phew, this update took a lot longer to get out than we hoped. We’ll spare you the excuses, thank you for your patience with us, and skip straight to the highlights of what this update contains!
The headliner is the physics pass! While we have more work to do in this area in both improving the physics of the objects, and adding more, there is enough here already for you guys to have some fun kicking stuff around.
Speaking of kicking… we are excited to introduce the drop kick!
There are also errand improvements, AI improvements, UI improvements, new Going POSTAL challenges, mirrors, more interactive environment objects, level design improvements, sound design improvements, a crap ton of bug fixes, and so much more.
We also have many more features and improvements nearly ready that didn’t quite make the cut for this update - we’ll post a developers update regarding all that soon.
Note: We highly recommend starting a new save game for this update. For anyone wishing to use their current saves on update 1.1.1, we’ve added a beta branch for it.
With all that out of the way, feast your eyes on a changelog so long it exceeds Steam's character limit. For the full list of bug fixes, please visit our website: https://runningwithscissors.com/postal-4-no-regerts-lets-get-physical-update-1-1-2/






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<-> Shanty Town Zap Zone!


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, more interactables! Objects such as coin machines, instruments, hand dryers and so on will now have some level of interactability!





’s outfit!


! (Pulling out their phones to record, stunned, bumped into, begging and more!) For example, you will now notice when an NPC is injured as they’ll have unique movement cycles





! (Rock Smasher, Bulls-eye in Ghost Town)


! Simply run, jump and kick to knock down NPCs!





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, billboards, etc. to levels across the game!








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! If an NPC carries more than five items, they will be converted into a backpack pickup, this includes regular items as well as weapons





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, bullets, and explosions and move ragdolls around














: Clicking on the map after placing a waypoint will now remove it








’s climbable with a new Going POSTAL Challenge on top of it





, added scooter dual-wielding animations





"Hold E to get on vehicle"





, wood and metal














“dungeon” area of Treasure Hunter


, incorrectly assigned, and unassigned dialog lines








't look as horrific in FirstPerson view

















, from Residential to Kunny Island























, especially in Mexico side



in their outlying areas as intended


, they also scream now too








, now correctly set up





, text will now wrap which will take care of an issue with long descriptions going off screen





, hence it looks derelict after the riot








, widget will only disappear if progress bar depletes all the way down to 0%. It will no longer stay on screen for the full duration of a cutscene


, added a button hint for urethra






































"decide to fight" line


: Little bot will now have music in its menu screen at the end of the run.


























’s

















“disco” NPCs






























































"clothes changed" dialogue





















































































































































’s appearance when using sights with cosmetics


's doghouse











’s been now moved below the church








“Grove Street” (Commercial level)














, incorrect race voice assignment, etc. now addressed


't explode properly


’s face in Pay Fine intro


’n’Squirt 9000 not using unique canister skins for different ammo types