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Thursday, March 16, 2023 3:18:03 PM

PERISH Update #5


PERISH Update #5 - Casting those bugs adrift with one hefty swordsweep!

PERISH has received its 5th update! Our focus in this update has been making sure your journey to Elysium is as smooth as possible, with a whole raft of bugfixes.
But that's not all we have been working on, Keep your eyes peeled for future updates...




Difficulty

The enemy spawn rate changes considerably between Forgiving, Tough and Punishing difficulty levels
Punishing spawn rate is increased, Tough is similar to pre patch #5 and Forgiving is somewhat more relaxed
Tartaros is now even more difficult! There is now a small chance that any regular Athanatoi are replaced by champion-level Athanatoi

UI/General

When starting the game for the first time, PERISH will now select the language that Windows OS is set to, if it is supported
Weapon upgrades in the shop now more clearly display their status
Kicking but not hitting anything now has a sound effect

Balance Changes

The Minotauros enemy is now considerably more aggressive, charging at players with less preamble and more ferocity
The arrows of the Apollonian Bow now start with +1 penetration, making it much more effective against armoured enemies; sweet collaterals are now possible
The overall damage multiplier (including all stacked boosts) is now capped at 5x
Relentless Rage damage increase has lowered from 1.5x to 1.2x damage
Explosive Daggers explosion range reduced from 180 to 100

Bug Fixes

Looking up or down all the way while using a controller and having “Invert Y” enabled no longers locks the player’s view at the max/min pitch
Throwing a dagger and then immediately engaging ADS with the Boreas no longer unhides the Boreas weapon model incorrectly
Fixed an issue that could cause the “interaction circle” UI element to get stuck on a player’s screen when interacting with some objects
Fixed issues with the Spitha hammer active upgrade
The Spitha meteor should now activate much more reliably, and hit on-target more as well
When placing a meteor marker on an enemy, the marker will now target at their feet, causing the meteor to more accurately aim for them
Fixed a number of issues with the player spectator camera
Spectators should no longer get whipped up into deep space when all players die
Spectators should now always be able to switch between valid living players
The timing of the debris that falls under Kakos has changed to prevent players from getting stuck between the debris and the lava floor
The Boreas rifle model is no longer visible during cutscenes
Aiakos’ arena should no longer be escapable when flung into the air by him
The area around the Lamia stelae no longer gets in the way of melee attacks/kicks
Eos’ ranged attack can now damage Python statues
Pyr Demons now die rather than disappearing when defeating Kathorao
Standing on top of Karkinos as it dies no longer causes camera flickers
Fixed a number of “safe spots” where enemies wouldn’t attack players
Broken pillars in Tartaros now have proper collision
Fixed some cases where the Lamia soul could spawn in the air if she died there. It will now spawn close to the ground regardless of her height at death
Removed collision from some small shells in the Maelstrom of Charybdis