PAYDAY 2: Update 240 Changelog
PAYDAY 2: Update 240 Changelog
Update Size: 114MB
Heist optimizations & changes
Optimized Hell's Island with portals
Optimized Border Crossing Heist with portals
Optimized Bulucs Mansion Heist with portals
Optimized San Martin Heist with portals
Optimized White House with portals
Fixed a bug on Hell's Island where team AI could get stuck out of bounds
Fixed a bug where "Buy all assets" in mission briefing no longer lets you buy all assets if you do not have enough cash
Fixed an issue on Diamond Heist where a guard would get stuck in a certain position
Gameplay changes
Special enemies are now being tagged to register as special enemies. This means
Mini dozer, medic dozer, and headless dozer now counts as dozer spawns.
Medic dozer also counts as a medic spawn
Marshal shields counts in the spawn shield cap
Marshal shields and marksmen now counts as special enemies for skills & achievements
Fixed a bug with the enemy accuracy being too accurate at times
Fixed some weapon preset modifications intended for the minigun dozer applying to dozer instead of minigun dozer
Adjusted the fire mode tables for enemy AI to function more towards it's intended functionality
UI
Adjusted so that weapon skins of same quality & bonus now stacks.
Adjusted so that "equipped to weapon" icon can be seen in weapon skin of the steam inventory menu.
Doubled the amounts of skill loadouts along with new requirements for some of the new ones.
Doubled the amount of mask & weapon inventory slots
Doubled the amounts of profile loadouts
Client players can now access sidejobs in lobbies
Added a new function to allow players to scroll through the history of chat messages in lobby menus and in-game heists using the arrow keys
Added a search box functionality for
Store- Masks
Store- Weapons
Outfits
Gloves
Near damage bonuses are now displayed in the optimal range stat with a "+"
Updated the preplanning icon in the mission briefing for Branchbank & Firestarter Day 3 to use the proper Branchbank icon.
Fixed a couple of bugs regarding UI-elements
renaming weapon/skill no longer opens lobby chat when pressing t
lobby chat no longer gains focus from mouse press on input or scrolling when renaming weapon/skill
Fixed scroll bar visibility issues in hud chat
Added a toggle setting to show ammo in reserves instead of total magazine & reserve ammo
Weapons & mods
Fixed a bug with weapon reload stop not working when it's meant to be interrupted
Allow weapon mods that add falloff to display it on a weapon in the inventory
Optimal range stat in the inventory will now be able to display how mods have an effect on it
Fixed a crash with updating weapon charms
Fixed a crash when updating the bullet belt on SG Versteckt 51D LMG
Fixed a crash when syncing under-barrel switch
Added weapon stats boosts normally only obtainable through skins to be purchasable for continental coins.
Total Ammo (+4) for the IZHMA 12G Shotgun.
Damage (+1) for the MA-17 Flamethrower.
Stability (+8) for the Deagle Pistol, AMR-16 Rifle, Eagle Heavy Rifle and Tempest-21 Rifle.
Gamemode
Special events will now be re-enabled on specific time & dates
Achievements & Side jobs
Daily side job "Target Practice: Sentry Practice" now counts kills from suppressed sentry gun
Daily side job "Bulldozer" now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer)
Daily side job "Build a raft of shields" now counts kills of marshal shield
Daily side job "A Trip Down Memory Lane" now counts No Mercy as a classic heist
Event side job "Dozers killed" now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer)
Event side job "Special Enemies Killed" now counts kills of all types of specials (adding minigun and medic bulldozer, marshal shield, and sniper)
Achievement "Close Shave" now counts kills of marshal shield and sniper
Achievement "Precision Aiming" now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer)
Achievement "Bang for the Buck" now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer)
Achievement "Are You Kidding Me" now counts kills of all types of bulldozers (adding medic, minigun and special bulldozer)
Achievement "The Man With the Golden Gun" now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer)
Achievement "Surprise Motherfucker" now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer)
Achievement "Knockout!" now counts kills of all types of bulldozers (adding medic, minigun and special bulldozer)
Achievement "Knock, Knock" now counts kills of marshal shield
Achievement "Police Brutality" now counts kills of marshal shield
Achievement "Fool Me Once, Shame on..." now counts kills of marshal shield
Achievement "UMP for Me, UMP for You" now counts kills of all types of Russian specials (adding minigun and medic bulldozer, marshal shield, and sniper)
Achievement "A Trip Down Memory Lane" now counts No Mercy as a classic heist
Achievement "Maximum Penetration" now counts kills of marshal shield
Achievement "Hedgehog" now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer)
Safehouse trophy "Medic" now counts kills of medic bulldozer
Safehouse trophy "Dozer" now counts kills of all types of specials (adding minigun and medic bulldozer, marshal shield, and sniper)
Safehouse trophy "Big Daddy" now counts kills of all types of bulldozers (adding medic, minigun and special bulldozer)
Others
Fixed an issue where some platform players had a loud sound at the start of the intro video
Updated the translator plauqe in the safehouse
Fixed a crash in civilian damage if the unit was missing some features
Fixed a crash when civilians are damaged by fire
Fixed an issue where recently played with on Steam didn't work properly
Fixed a crash when joining a game
Fixed a crash when players enter a vehicle
Fixed an issue where unaquiring the melee weapon now unequips it instead.
Fixed an issue with melee weapons using idle animation of guns
Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again.
If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...".
The process may take some time to finish.
Keep those helmets flying!
OVERKILL_Tobias