Patch Ver.1.0.3 OUT NOW!
Greetings scientists,
Our latest monthly patch is now live for all and comes with a whole host of bug fixes and performance improvements.
A lot of work has been done on the overall game performance with this patch. Especially performance related to rain and large airship builds.
See the full list of patchnotes below...
FIXED:
Replaced the Icon of the Research Computer so it matches the mesh used
Replaced the mesh of tablets in the lore scenes
Limit log verbosity for some categories to reduce log spam
Fixed Ruined Greenhouse Tower showing old icon in the database
Fixed the Pendrive with the Virus description typo
Fixed Broken Incubator typo
Fixed typos in Organic Fertilizer and Dust Fertilizer's descriptions
Airship Builder study recipe is now unlocked after completing the "Depart from location" quest objective, instead of being available from the start
Fixed improper aim assist behaviour in Scanner and Extractor
Disabled "No path to access" building rule for all rooms and all building modes
Fixed extractable ping icon not showing on every extractable actor
Underdust Tunnels - pipe blocking the way stays in place
The color of lore smartphones in the game is now consistently blue
Fixed a bug where Aim Assist might not work for static objects
The hotkey menu should resemble the controller placement
If the client leaves a friends-only session, they can now see the session when trying to rejoin
Removed front indicator arrow from artifacts and posters
Fixed an issue which prevented the player from picking up an attachment from a device (Hanging Shelf, for example)
CHANGED:
Items consumed in the Research Station now appear in log messages
ADDED:
Added Sticky Notes with item categories to toggle through
Added ability to set the Left Controller Stick settings in the Options Menu
Added improved Rain performance
Added motion/gyro input from the PS4/PS5 controllers to the Deck Extractor
Added Aim Assist to the Extractor and Scanner
Added sliders to tweak gamepad dead zones to the Options Menu
That is all for today, keep sending us your feedback!
Team FFH