logo

izigame.me

It may take some time when the page for viewing is loaded for the first time...

izigame.me

cover-Forever Skies

Monday, July 7, 2025 7:23:00 PM

Patch Ver.1.0.3 Now Live on beta

Greetings scientists,
Our latest monthly patch is now live on our beta branch and comes with a whole host of bug fixes and performance improvements.
As usual, here is how to add the beta branch to your game on Steam.
Open the Steam on your PC and locate Forever Skies in your games library.
Right click - PROPERTIES - BETAS
Put in the password: BlimpWorkshop
From the dropdown menu select the beta branch titled: beta_flight
Press the blue "Opt into beta_flight..." button
In your games library click on Forever Skies \
Install the test branch
For details to remind you on how to handle your existing and beta saves are here:
A FEW HIGHLIGHTS
A lot of work has been done on the overall game performance with this patch. Especially performance related to weather and large airship builds.
We would love to demonstrate this better for you, but Steam News Posts allow me to only use 12fps, 5gb GIF’s (thanks, Valve). We recommend switching to the beta and trying it out for yourself :P
For those who prefer to use a controller while playing, we have added full aim-assist support for additional tools, such as the Extractor and Scanner.
As part of this, we’ve also added sliders to adjust sensitivity and dead zones. Giving you more control than ever before.

FULL 1.0.3 PATCH NOTES
The full list of fixes and improvements can be found below:FIXED: Replaced the Icon of the Research Computer so it matches with the mesh usedReplaced the mesh of tablets in the lore scenesLimit log verbosity for some categories to reduce log spamFixed Ruined Greenhouse Tower showing old icon in the databaseSnapping in and out of a socket should be more responsiveFixed Pendrive with the Virus description typoFixed Broken Incubator typoFixed typos in Organic Fertilizer and Dust Fertilizer's descriptionsAirship Builder study recipe is now unlocked after completing the "Depart from location" quest objective instead of being available from the startFixed improper aim assist behaviour in Scanner and ExtractorDisabled "No path to access" building rule for all rooms and all building modesFixed extractable ping icon not showing on every extractable actorUnderdust Tunnels - pipe blocking the way stays in placeLore smartphones color is consistently blueFixed a bug where Aim Assist might not work for static objectsThe hotkey menu should resemble the controller placementIf the client leaves a friends-only session, they can't see the session when trying to rejoinRemoved front indicator arrow from artifacts and postersFixed an issue which prevented the player from picking up an attachment from a device (Hanging Shelf, for example).CHANGED:Items consumed in the Research Station now appear in log messagesADDED:(Independent Gamepad Stick Sensitivity Adjustment) added ability to set the Left Controller Stick settings in the Options Menu (it was needed for the "Tweak analog sticks dead zones" task)Added improved Rain performanceAdded motion/gyro input from the PS4/PS5 controllers to the Deck ExtractorAdded Aim Assist to the Extractor and ScannerAdded sliders to tweak gamepad dead zones to the Options MenuThat's all for today, please check out the beta build and let us know your thoughts! We hope to get this build onto the main branch as soon as it's ready. And for that, we need your feedback :) Have a great day! Team Far From Home