Patch Notes: v1.7.2.1
ːufocampː UFO 50
Various performance optimizations.
Fixed: Speed records for completing Avianos and for completing the whole collection inadvertently shared the same variable. Note: Players who already completed all 50 games likely have incorrect times for Avianos speedruns. Unfortunately, we're unable to recover that data. Sorry about that. :(
Fixed: Interface for viewing your whole collection completion times was inconsistent with how it's handled elsewhere.
Fixed: Changing language in profile settings didn't change the language of the Mood setting.
New: You can now reset joypad controls back to the defaults by holding both shoulder buttons on the Joy Config menu for 2 seconds. This was needed for Steam Deck players especially.
Some attract modes that were broken were re-recorded.
Attactics
Tweak: The first campaign scenario now shows a single grunt instead of a row of grunts, since it was confusing when juxtaposed against the tip about forming columns.
Fixed: Hit boxes on enraged grunts were too large, causing them to sometimes get hit by assassin daggers that should miss them.
Fixed: It was possible to glitch the SLOW-DOWN cheat and get unlimited moves.
Avianos
Fixed: The AI was making some minor reasoning errors in its building logic when gods were scrambled.
Bug Hunter
Fixed: When a Dragonfloosh turned into an egg, its drone did not die right away and could be rescued by a new Dragonfloosh spawning in.
Fixed: Pushing a drone into anti-energy produced a larvae that could still fly.
Fixed: Pushing an invincible Dragonfloosh onto bug spray caused a repeating audio glitch.
Fixed: In making movement predictions, the game didn't properly account for pushing Dragonflooshes in or out of invincibility range.
Balance: Dragonflooshes no longer will spawn a drone if a preexisting drone already protects them.
Fixed: Using Resupply to add a third anti-energy created an explosion instead of an egg.
Fixed: There were inconsistencies in what would happen if you pushed an egg into anti-energy. Now, it should always cause eggs to hatch.
Balance: Cost of Burst lowered to 3.
Fixed: Maximize now applies its effect to Maneuver and Engage.
Cyber Owls
Fixed: Crash after entering the line-of-sight of a destroyed Spiderbot in Guin's Antarctica mission.
Hyper Contender
Fixed: Playing a draft battle would disrupt the highest level stat shown in the record box on the library screen.
Fixed: The text "DRAFT YOUR CONTENDER" wasn't localized.
Fixed: The AI would attempt to deflect Brazz's rockets at times when it wasn't possible.
Lords of Diskonia
Balance: Now ensures that in Streak mode and 2P Full War mode, both players will receive the same 3 initial skill options.
Fixed: The aiming skill was occasionally misleading, implying collisions that wouldn't happen in practice. This is now fixed in 90% of cases.
Fixed: The "scenario losses" stat wasn't saving properly.
Mini & Max
Fixed: Missing wall in the book interior.
Fixed: If you earned the angel wings but didn't collect them and left the screen, they would vanish permanently.
Fixed: Hard to do, but if you died during Gearface's self destruct program, it would prevent you from ever destroying Gearface.
Overbold
Fixed: Fights with 10+ hazards improperly used the spawn rate from the previous round instead of the maximum spawn rate as intended.
Paint Chase
Fixed: Running over a blob could cause the player to spin out indefinitely.
Party House
Fixed: If you had two werewolves in different forms in your rolodex, you could not specify which one you wanted to fetch with Driver or Private I.
Fixed: In versus mode, during player 2's chance to tie, if they triggered a mid-party scoring via Photographer or Greeter, they would suddenly lose the game.
Fixed: Using Magician caused the next card revealed by Watch Dog or Spy to become inaccurate.
Planet Zoldath
Fixed: If you walked in or out of the dungeon while the boomerang was carrying an item, the item could be permanently lost.
Fixed: Accented characters in non-English languages were not translated into the alien alphabet.
Vainger
Fixed issue where drop shadows were drawn in front of acid pits.
Warptank
Fixed a depth issue with special exit capsule.