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cover-UFO 50

Saturday, January 25, 2025 7:27:08 PM

Patch Notes: v1.6.2.4

ːufocampː UFO 50

More cut off strings fixed in non-English languages.
Keyboard glyphs won't be displayed in prompts while using Steam Deck.
You can now reroute different controller devices to different players from Joypad Config.
Dynamic controller reassignment automatically ensures that connected controllers are paired efficiently. For example, if only 1 controller is connected, it will always be assigned to player 1 and not player 2.
Various small adjustments.

The Big Bell Race

Made UFOs explode if they go off-screen, in the rare case they clip out of bounds.

Bushido Ball

Fixed: Crash when charge bar tried to charge more than 3 bars.

Campanella 2

Ironed out a number of level generation edge case bugs.
Shortened attract mode.

Campanella 3

Fixed a minor graphical glitch with the wave score display.
Prevented certain transitions from being able to cancel out of a Game Over state.

Cyber Owls

Fixed: Game did not continue to Part 2 after rescuing a captured owl even if all the missions were complete.
Fixed: Could get stuck in an infinite death loop in the final area of Octavio's Antarctica mission.

Golfaria

Fixed: Crash when water strider enemy fell into pits or drowned.

Grimstone

Fixed: An issue with floor heights would sometimes cause the player to bump into "invisible walls" on the map.
Fixed some localization issues: Equipped items were only being displayed in English and some stats weren't lining up properly in non-English languages.
Fixed: Dead players could still use their skills from the map menu.
Fixed: Healing dead players from the map menu would revive them.
Fixed: At level 40, Rufus wasn't actually getting his SURVIVE Level 3 perk.
Fixed: Certain enemy attacks that inflicted BLINDNESS, POISON, PARALYSIS, and CONFUSION on the player were always resisted, regardless of the player's RES stat. (Fixing this does make some enemies trickier to fight... but also more interesting?)
There was a staircase that appeared after a certain boss was defeated but would disappear if you left the dungeon and returned. This led people to believe they were softlocked if they left before using the staircase, even though they weren't. Now the staircase never disappears.

Rail Heist

On Rescue Mission, if you freed Brand by breaking the floor below him, it did not count as a rescue.
It is now possible to replay the ending so that you can see improvements in your star count and associated ranking.

Vainger

Fixed: Issues with boss and player getting pushed out of the arena during final boss fight.
Fixed: Flickering on orbs and head when final boss' final form moves.
Fixed: Flickering on certain objects when respawning on final boss' final form.
Change: Made final boss fight's final form arena slightly narrower (2¼ screens wide instead of 3).

Valbrace

Fixed: Crash when attempting to move the Formid Head warp cursor out of the level bounds to the East or South.
Fixed: Enemies could initiate combat while making a wish.
Fixed: Red Knight didn't properly give Red Coin in all appropriate circumstances.