Patch Notes: v1.3.1
ːufocampː UFO 50
Fixed: Video Settings menu could crash if you had recently changed display devices.
Fixed: Title screen jingles weren't playing on some slower computers.
Various other fixes and adjustments.
Barbuta
Fixed certain rooms not registering as seen in Statistics.
Block Koala
Stopped door close sound from triggering every frame.
Bug Hunter
Balance: Tunnel and Radiate lowered to 3.
Campanella
Fixed an issue where Tomato boss could clip through the ceiling.
Campanella 2
Fixed Gold and Cherry ending text and images being flipped.
Fixed issue where you could see a thruster effect from Pilot's ship even though he wasn't there.
Fixed an issue where using a normal key-door shortcut would grant you access to the special (cherry) version of the final stage.
Campanella III
Fixed: Score record wasn't taking bonus score into account.
Caramel Caramel
Prevented Stage 3 Miniboss from clipping out of bounds.
Cyber Owls
Fixed: Unlocking a door in Guin's stages opened all doors of the same color.
Fixed: Dying to Hackoon and re-encountering him did not properly reset the fight.
Fixed: Cracked walls flashed upon retrying the Moscow stage.
Fixed: Shooting Hackoon during his intro dialog launched him irretrievably offscreen.
Fixed: Could get trapped behind locked doors in Guin's missions.
Fixed: Sometimes pressing against walls in Guin's mission didn't always put you flush against the wall.
Fixed: AI in Hackoon fight frequently freezed up.
Fixed: Getting blown up and knocked into an item as Guin could cause a softlock or crash.
Hot Foot
Fixed: Another crash that could sometimes happen at the start of matches.
Hyper Contender
Fixed: Brazz AI was inverting up/down buttons when upside down.
Mini & Max
Fixed: Amoebas could eat the water bear and prevent you from completing the water bear mission.
Night Manor
Fixed: Fungicide ingredients could incorrectly reappear or disappear in the house depending on what was already in the bowl.
Fixed: Lighting the candelabra would cause the journal entry on table to become invisible.
Fixed: By firing and rebuilding the armed crossbow, you could increase your collected items percentage above 100%.
Ninpek
Fixed jitter on Boss.
Onion Delivery
Fixed: Sounds of the city continued to play into the ending.
Fixed some miscellaneous small graphical glitches.
Overbold
Fixed: Hitting Fire 1 and Fire 2 at the same time in the shop caused a crash.
Paint Chase
Balance: Cherry goal lowered to 500.
Pilot Quest
Slard will push you off of him if you get stuck on him after he moves.
In the Wild Zone, the "NOTHING HERE" textbox is replaced with a floating text. (This is partly because this textbox was being exploited to destroy bombs, which is funny but...)
Pingolf
Fixed a rare softlock where you could get stuck rolling back and forth on top of a pin.
Rock On! Island
GIVE UP will now ask for a confirmation before ending the level.
Fixed: Gold and cherry ending texts were reversed.
Star Waspir
Increased Red Wasp's wide shot damage: 25 -> 35
Increased Red Wasp's focus shot (laser) damage: 50 -> 65
Increased Red Wasp's homing missile damage: 50 -> 80
Fixed: Highest Multiplier stat was getting reset when game was loaded.
HI (score) display now shows the highest score with the current ship instead of the lowest score on the highscore board.
Flies now die when final boss dies.
Valbrace
Limited the degree to which STR reduces stamina cost of attacks.
Tweaked Crone's stocked items.
Fixed: Getting into a fight in the same turn as solving a Gem Puzzle could softlock the fight.
Fixed: Some item prices weren't set.
Fixed: You could get a cherry if you beat the game without ever continuing instead of the proper way.
Fixed: Starting a new game after getting Gold or Cherry reset your turns taken record to 99999999.
Warptank
Fixed rare bug where certain conditions could cause Big Tank's movement to glitch out.
Fixed Shock Block being able to get stuck inside Appear Blocks.