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Tuesday, June 24, 2025 5:12:11 PM

Patch Notes - June 24th, 2025


PLEASE NOTE: If you haven’t updated your game yet, get the latest in the App Store!
 

FEATURES

Collection Level Tracker

We’ve added a track at the top of Collection Level that will let players more easily see how much more CL they’ll need to earn their next batch of 3,000 Collector’s Tokens.

Event Badges

We’ve added new badges to the play screen when special events are happening to make sure players know when they’re happening

 Loading Improvements

We’ve improved the process of downloading and loading content data to help get players into the game faster.

 

CARD UPDATES

Spider-Ham
1/1 - On Reveal: Transform the leftmost card in your opponent’s hand into a Pig, keeping its Power and Cost.
1/2 - Activate: Replace the text of a random character in your opponent's hand with "oink!"
Spider-Ham has had a lot of weird interactions that we’ve been looking at resolving for a while. Most notably, the base Cost and Power of the Pig always had the same value, so behaved unintuitively for many players with cards like Shadow King and Mobius M. Mobius. It targeted the leftmost card in hand to avoid being too strong and frustrating to reuse with Beast and the like. That mostly worked well, but meant that build-around cards that start in hand like Thanos got disabled every time, which many found frustrating to play against. Finally, Spider-Ham was intended to partially disable cards, but with the introduction of skills it was suddenly making cards useless much more often.
A few of these factors came to a head with Dormammu’s release, so we prioritized the behind the scenes work to allow us to replace card art during gameplay without fully transforming the card and took the opportunity to iron out some other issues. We also hope the new shape will give Spider-Ham players a bit more ability to influence which plays they aim to stop.
Nonfunctional Changes
We’re rewording these cards to be more consistent with other card text, but their gameplay isn’t changing. Note: analogous rewordings may not show up immediately in non-English languages.
Silk
2/5 - After ANY card is played here, this moves to another location.
2/5 - After ANY card is played here, move this to another location.

Moon Girl

4/5 - On Reveal: Duplicate your hand.
4/5 - On Reveal: Copy your hand.
 

BUG FIXES

Card and Location Art Fixes in 42.x

Omega Red’s VFX should no longer reapply or replay awkwardly with certain card combinations
Copycat should now display appropriate spell VFX when copying Nico Minoru
Redwing’s VFX should no longer briefly display beneath the retreat button when staging the card
Khonshu should now display a “Location Full” whiff VFX when appropriate
Nico Minoru’s VFX should no longer display in the bottom right corner beneath the End Turn button when her spells target skill cards
Visual artifacts should no longer display when Thanos' VFX trigger under certain circumstances
Great Portal’s VFX should no longer distort when played
Nicholas Scratch’s VFX should properly target and anchor to cards being staged
Nightmare’s VFX should no long briefly display when other cards are revealed on the same turn
Nightmare’s VFX and SFX should play more than once for opponents when appropriate
The VFX for Merlin’s Once and Future skill should no longer be awkwardly placed or cut off under certain circumstances
Dormammu’s VFX should no longer briefly display as a white tile
Dormammu’s token cards should no longer be low resolution at higher upgrade levels
Dormammu’s VFX should no longer persist on screen at various points during the summoning ritual
Dormammu’s Winking Studios variant should display correctly at certain upgrade levels
Merlin’s Polymorph should no longer be incorrectly positioned when targeting certain cards and returning to hand
Cull Obsidian’s Dan Hipp variant should no longer break at higher upgrade levels
Copycat’s VFX should no longer cause an Aw Snap and should be re-enabled
Death’s Domain VFX should no longer be distorted under certain circumstances
Skill cards should no longer display inconsistently upon reveal
Skill card UI should no longer display on unrevealed cards on the board
Skill cards should no longer overlap other UI elements on reveal

Cards Shop Fixes in 42.x

The seasonal Free Series 3 module in the Cards Shop should collapse appropriately upon claiming
A duplicate, non-functional claim flow should no longer display when opening a Series Pack that also triggers a Mastery level up
Particle effects from bundles should no longer persist on the Cards Shop
Series Packs should be properly available for Japanese players

Other Fixes in 42.x

Fixed a rare issue that could occur that would prevent the Daily Offer shop from displaying
Fixed an issue that could result in a softlock in between various tutorial and FTUE segments
Android back buttons should properly function on pop-up modals
Addressed some issues with UI scaling on certain carousel types
Placeholder reactions and emotes should no longer be the default under certain circumstances
Errant UI should no longer display on the Alliance member’s list
Super Premium Season Pass carousel button should now link appropriately to the right section of the shop
Fixed an issue that prevented multiple Series Packs from being awarded and opened at the same time

PC Fixes in 42.x

Overdrive Missions buttons should have appropriate Hover States

Localization Fixes in 42.x

Rhino’s ability text in Portuguese should no longer display in Korean…
Titles UI should no longer display as
Multiple unlocalized strings in Vietnamese should now be properly translated
Addressed some unlocalized strings that were displaying on several new player and tutorial screens