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cover-Shotgun King: the Final Checkmate

Tuesday, October 15, 2024 3:17:04 PM

Patch notes for v1.515: Bugfixes + New Rank Tracking per Shotgun




Hello royals!
Thank you for your patience on this one. There were a lot of bug reports in the last two weeks, thanks for that, it really helps us fixing them! Most of them were pretty minor, and some were more annoying. In particular we're really sorry about the issues that some Steam Deck and gamepad users encountered, some of which were pretty bad. We unfortunately do not have a Steam Deck ourselves to test the game, and the core of our community plays with mouse and keyboard, so we're low on controller-playing feedback.
Nonetheless, we did our best to fix all the issues that were reported, including the ones specific to Steam Deck and controller support. Please let us know how we did!
On top of all these fixes, we also added a new thing that was requested on our Discord server: each individual shotgun now tracks the best rank you've won with it! We were not saving this progress before this patch, so you'll have to win at least one run to see it in action, but we hope it'll motivate you to play the game with the shotguns you don't usually pick up!
And finally, this patch brings two new languages to the game: Italian and Brazilian Portuguese! Thank you to Primo Vinicio Calabrese and Emerson P. Machado respectively for making the game accessible to even more people!
Here is the full changelog:

You can now track your best rank won on each shotgun in Throne mode
Added Italian and Portuguese localizations!
Rooks can no longer protect the king with Castle when stunned
Tentative fix for a bug on controllers where the right stick stops responding
Fixed a bug on controllers where confirming your first move would send you to inspect your cards
Move squares no longer flash at the start of your turn if you're holding right stick
First choice on level ups no longer flashes when the appearing animation ends
Fixed a bug where receiving ammo at the same time as you reloaded
Further refined arrow folly shield detection
Tentative fix for a bug where arrows kill you when they hit the square you just moved from
Prevented level up screen duplication
Bleeding buffs every separate shot from Unjust Decree
Force-feeding now properly capped to 8 shells, even with Yvan IV
Fixed piece %hp bonuses
Mausoleum now gets the leader tag as intended
Castle, Theocracy, Commoner's Reign, and Heir cards now all get the leader tag
Can no longer get sanctified bishops' souls with the Wand of Souls
Extra kings now get leader bonuses during the boss battle
Removed irrelevent delay after white piece moves when there is no bow and arrows
Vampire boss king can now properly suck the blood off the pieces surrounding it on all sides
Codex back button now always shows above card descriptions
Black Mist should no longer move you into arrows
Fixed a bug where some achievement-tracking stats were not properly reset on hitting try again on the gameover
Kite Shields now properly block and get used up by rats and taunting hops
Castling now properly protects the king from rats and taunting hops
Seer's Orb no longer lets you cycle through a piece's options
Grenades will now always trigger Castle before doing damage to any pieces
Castling now protects the king from bleeding
Ambush no longer gets the grenade tag
Fixed the Humiliation achievement so that it only triggers when killing a king by hopping on him
You can now use grenades again right after refilling them with a disruption effect
Can no longer shoot after resigning while being stuck in Analysis Paralysis
Mangonels won't show the targetting line if they're not about to attack because of Selective Listening
Unicorns no longer charge you if you're in stealth mode
Plural forms of words now properly reset when switching languages
Fixed a bug that prevented Sokoban rooks from trying to push you
Folly shields now detect Sokoban rooks who can push you off the board
Fixed a bug where Sokoban rooks or the pieces they push wouldn't fully register as going to their destination if the piece previously at that destination was just pushed off the board, resulting in other pieces being able to move to that same destination and stacking with the piece that just got there
The Royal Hunt's description now mentions the shooting speed increment on stack
Low-Cost Disguise's description now says "when a pawn dies" instead of "when you kill a pawn"

Thank you all for the support! Long live the Shotgun King!
-PUNKCAKE Délicieux 🥞
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Edit: Just put up a new quickpatch which takes care of a crash that was introduced with the 1.515 patch. Here's the full changelog for v1.515b:

Fixed a crash on picking the disrupt reload option
Fatality check now takes Bodyguard, Kite Shield and Cathedral into account

Edit 2: Just put up another quickpatch after it was reported that controller controls were still bugged. After some testing it appeared that the version of Steam's dev stuff we were using was outdated and it's possible the issues people were having were simply Steam Input acting up because of this. I also fixed some other bugs, here the full changelog for v1.515c:

Fixed a crash when releasing the soul of a sanctified bishop with no soul slot
Fixed a visual bug where after killing a santified bishop it looks like you're about to steal its soul even if you don't have an empty soul slot
Codex and Shotgun progress badges no longer share the same save space
Updated Steam API, which hopefully fixes the controller issues a few people have been having