Patch notes for Beta 1.7.10
Changes
Players will now always start day at 7AM when joining a game to get their first day in
Moved furniture and code mod settings into new game screen, since they are permanent changes
Added error message to make it clear when host and client saves have discrepancies
Made game autosave in multiplayer when game is closed by closing game window
Game will now check through backups to see if there is a better save when joining a server
Fixes
Fixed game saving 3 times in a row for online games with only 1 player
Fixed multiplayer work deals bugging out when joining an existing game where the host saved before the deal took place
Fixed security guards not going to security desk as soon as one becomes available during their shift
Security guards will now also hunt burglars when they are walking to/from security/surveillance desks
Fixed all burglars near each other not fleeing when one has been caught
Fixed shared map objects like windturbines getting duplicated for player every time they joined a previous game
Lead designers with the IP Ownership demand can no longer work as lead designer on outsourced projects in multiplayer
Fixed issue with clients not connecting up if a new player is hosting an existing game
Fixed clients getting stuck at midnight when the host player disconnects
Fixed deals getting cancelled when they shouldn't and not cancelled when they should
Fixed ID clash between network objects causing local player to gain money from selling wind turbines when removing a window or door from the network
Fixed all players getting money when a player sold windturbines obtained through a rural plot
Fixed parking lot player assignment sometimes being wrong when hosting game
Fixed time buttons being unavailable when launching previous game as host in which player was waiting for other players
Fixed project management tasks losing leader assignment when joining a game
Changed how plot adjacency is calculated to avoid situations where a plot is unreachable
Fixed manufacturing tasks and assembly lines not being deserialized properly when joining a game with an existing save
Fixed some server processes not being deserialized properly when joining a game with an existing save