Patch Notes for 15/12/2023
Wartales v1.0.31776
Pirates of Belerion
Fixes
Entering & leaving your camp will trigger a notification that indicates where to find Belerion, to the south of Tiltren, if you purchased the DLC.
AI no longer uses “Forced Recoil” against allies.
AI no longer struggles to use the ballista in battle.
The skill “Stance Knowledge” no longer ignores armor.
The skill “Landing” can no longer push suspended units.
The skill “Beastmaster” no longer loses control of ally animals when boarding or hanging to an edge.
Being pushed on a mine by a landing unit no longer prevents the turn from finishing.
Companions are no longer duplicated on the timeline after a boarding.
The reward for siding with the smugglers against the ambassador now matches the one they promised.
Balancing
The Wood requirement for entering the new region has been reduced from 50 to 10. Players who already gave the 50 wood will find the difference in their Ship’s inventory.
You can now buy Akhedian Steel from blacksmiths in Belerion.
The recipe for Boards has been simplified and now gives two items.
It now takes 7 applications of Fervour instead of 5 to trigger the pirates’ “Chronic Pyromania”.
Base Game
Fixes
The crafting recipes that were momentarily unavailable have been brought back.
Daggers’ crafting recipes can now be found in a separate bundle along with the newly introduced brawling weapons.
The Banner & Strategy Table can be crafted again.
Unlocked recipes are now visible even if no companion has reached the corresponding job level.
The skill “Animal Cooperation” no longer causes crashes when targeting an animal.
Using new skills on a unit with “Dodge” no longer prevents the turn from finishing.
The additional damages applied by the skills “Violent Impact” and “Rushing Gale” when the target is pushed against an obstacle have been restored.
Having no unit inside the tent no longer prevents players from closing its interface.
Emissaries no longer offer trade missions leading to Belerion if you don’t own the DLC.
Missing icons have been added.
Balancing
Regional restorations now increase Raw Materials’ armor reparation efficiency by 10 points instead of 5.
The chances of contextual tools appearing in the camp have been brought back to 100% instead of 60.