Patch Notes for 1.0.15f1 hotfix
Hi everyone. We have a new patch for you today with a bunch of fixes and improvements for the game. Thank you for all the reports and feedback, it's very much appreciated, and thank you for your patience while we've worked on these fixes.
We'll continue to work on both performance improvements and gameplay issues, and if you run into any issues with the game following the patch, please report them on our support forum here:
https://forum.paradoxplaza.com/forum/forums/cities-skylines-2-bug-reports.1162/
Gameplay fixes
Mail fixes:
Fixed: Citizens do not have destinations in their Selected Info Panel when Sending Mail
Fixed: Post van not delivering/collecting mail from target building if the path accesses the lot in a specific way.
Fixed: Post van failing to collect mail from building if it's also delivering mail to the same building at the same time.
Fixed: Post sorting facility is unable to export global mail
Storage transfer fixes:
Adjusted industrial companies' production efficiency to produce more products to increase good exports.
Adjusted storage companies spawning, storage companies will spawn less than storage capacity demand to increase goods export.
Fixed vehicle state that isn't exporting showed as exporting state
Cargo Stations like harbors, and train terminals will have a low stock amount at 100t, the terminal will import around 30t each time the current amount is below 100t.
Cargo Stations like harbors, and train terminals will have an export threshold of 200t, the terminal will export around 30t each time the current amount is above 200t.
Storage companies will spawn less than the current producing capacity to increase export (does not affect existing storage companies in the city)
Improved pathfinding to include storage & cargo stations as valid import candidate targets
Improved moving in pathfinding. This prevents citizens from reserving homes from disconnected buildings (Or moving into the city at all if it's not connected to an outside connection).
Increased pathfinding penalty for illegal pedestrian crossing
Fixed: Several instances of vehicles getting stuck
Fixed: Roads shown as inaccessible in Build menu can be used when the player has low budget
Fixed: Hydro power plant output increases with simulation speed
Improved water flow update when terraforming
Fixed: Progression XP is not awarded for constructing Signature Buildings
Fixed: Coal power plant does not import resource from nearby harbor
Fixed: Citizens are shopping in industrial zones in factories instead of commercial zones
Fixed: multiple issues related to constructing multilevel roads, elevated roads over water or bridges
Improved elevated road construction (Not actual bridges) to require more pillars
Graphics fixes
Improved terrain smoothing for networks and large buildings
Fixed: Forward road arrows on building lots incorrect for left-hand traffic.
Fixed: Trees sticking out of the river in the main background image
Fixed: Dam (net-part only) facing the wrong way when using left-hand traffic
Fixed: Buildings missing road arrows and some other props depending on the selected theme
Fixed: International Airport missing bus stops when using the North America theme.
UI fixes
Improved Selected Info Panel and Infoview panels to scale with text scale
Improved sorting of households:
Citizens sorted by age in household/single-family home Selected Info Panel sidebar
Households sorted by member count in building Selected Info Panel sidebar
Fixed: Pressing "M" while in photo mode removes the UI permanently for that session
Fixed: Customer Info view for low customers terrain color inconsistent to the terrain color of other RCIO Info views
Fixed: UI forwardRef error which was appearing sporadically when loading a save
Other fixes
Fixed: Now They're All Ash Trees, Out For a Spin, The Size of Golf Balls, Groundskeeper, Up and Away achievements, and Four Seasons achievements
Fixed: Prefabs not unlocking correctly
Fixed: Cinematic camera data is not resetting when loading a save or starting a new one
Fixed: Object base mesh not visible if the main object is out of camera viewport
Fixed: Forestry Area's Forest Forwarder was not playing the engine sound
Increased all emergency vehicle siren sound distances
Improved cached progress for Achievements
Added 2 new steps to Education tutorial
Added missing translations
Optimized XP calculations
Improved error and crash reporting tools