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cover-Dune: Spice Wars

Wednesday, December 4, 2024 10:36:01 AM

Patch Notes for 04/12/2024

v2.2.3.32893
BalancingCommon
Resolution “Portfolio Scrutiny” (apply to all) rework : Cannot buy CHOAM Shares and Selling CHOAM Shares gives 3 Hegemony per Shares instead of Solaris
Resolution “CHOAM Dilution” (apply to all) rework : 20% of owned CHOAM Shares are destroyed
Resolution “Sale Incentive” (targeted) rework : 10% and 30% CHOAM ownership bonus are blocked for the duration, and at the start of next council, lost 20 solari per shares owned
Resolution “Labor Right” (apply to all) rework : +100% military unit upkeep
Resolution “Imperial Intelligence”, which allows to use Cell Search outside of an assassination attempt, now also block the installation of new Infiltration Cell for the duration.
the immediate effect on price of selling or buying a shares is 50% stronger
sietches now have an integrated missile battery that will only target flying units engaged in combat with their militia
flying units can no longer trigger the attack on a sietch
Factions
Atreides
Duncan Idaho has been reworked:
for each bonus given by an ally unit, gains heroism (+2 power ; +1 armor)
upon death, all future Duncans gains +3 power and +150 health
“Duncan’s Last Stand” skill is now a toggle with the following effects:
enemy ground units in melee suffer -50% speed
+100% speed
+100% attack speed
keep all your heroism stacks
cannot be controlled
cannot be turned off while duncan is still engaged in melee
Trooper gear “Offensive Mindset” has been reworked. It now gives +2 power and increase damage received by +15%
Heavy Weapon Squad gear “Distracting Flashes” reduces damage received
by ally around the target by 20% -> 10%, but no longer removes any power
The Heavy Weapon Squad “Distorsion Umbrella” gear has been replaced by “Whistling Ammo”
Support Drone gear “Kraken Protocol” removes 2 -> 1 armor when the drone is empty.
Support Drone gear “Evasion Booster” no longer requires +1 fuel cell
Warden gear “Cover Tactics” gives +2 -> +5 armor to ally with no target, at short range.
Smugglers
Lashon Hara gives 2 -> 1 influence production per infiltration level in another faction
Wrecker gear “Concentrated Toxins” gives +50% -> +75% damage to the target
Wrecker gear “Traumatic Repeater” now removes 1 more armor to any damaged target, no matter how many health they have.
Wrecker gear “Stinging Gas” no longer removes 1 power
The Sniper gear “Distorsion Umbrella” gear has been replaced by “Barrel Cleaner” (previously seen on Ecaz Musketeer)
Fremen
Jamis gives 80 -> 70 authority on liberation
Stilgar gives +1 authority production, instead of reducing sietch alliance authority cost by half
Shimoom gives +4 plascrete production per village producing 12 Water or more, on top of his other effects.
Fedaykin have 21 -> 22 power
Warrior gear “Dry Training” has been reworked. It now gives +1 health per Water.
Infiltrator gear “Focused Mind” gives +1 armor on top of its other effect.
Corrino
Corrino 10k hegemony bonus no longer gives influence for militia killed in a territory in truce. It still works on neutral units from a raid, and enemy units.
Ecaz
Fencers have 10 -> 11 power and get -30% -> -40% damage received from target
Sirens give -10% -> -15% damage to next attack" to enemies they damage with their aoe
Museum of Unbound Arts gives +3 -> +4 max authority, influence and manpower per masterpieces
Warbanner gear “Distracting Lights” makes unit targeting the war banner inflict -20% -> -30% damage
Warbanner gear “Propaganda Machine” has been reworked. It now reduces the damage inflicted by enemy units at range by 10%
Warbanner gear “Big Banner” gives +300 -> +100 health, but does not increase Command Points requirements anymore.
Vernius
Resonance Drone’s electrostatic damages affected enemies by 100 -> 120 health per day.
Fighting Mek gear “Material preprocessor” gives +3% ->+5% power but removes 3% -> 5% attack speed per armor points on the target
Fighting Mek gear “Anatomical Scanner” gives +20% -> +15% damage against non mechanical units
Railgun Drone gear “Warm Magnet” is replaced by “Strong Magnet”, which gives +3 power but increases fuel cell requirement by 2
Fighting Meks and Railgun Drones gear “Smart Armor” and “Smart Lens” have been replaced by “Learning Transistor”, which gives +0.5 Knowledge while tethered in combat
Suboid gear “Focused Mind” gives +1 armor on top of its usual effect.
Resonance drone has 4 fully reworked gears :
“Fractal Frequencies” : The electrostatic deals +50% damage and requires +2 Fuel Cell
“Feedback Gate” : +0.5 armor per ally drone at range
“Deep Signales” : ally drones at range deal +10% damage
“Repeater Node” : Always tethered ; Drones at range are tethered
Fight Engineer gear “Whistling Ammo” has been replaced by “Multi-Purpose Parts”, which gives -20% solari upkeep and regeneration cost to drones at range
Miscellaneous
Vernius Fighting Meks and Railgun Drones get the trooper and sniper icons respectively
during landsraad, in multiplayer:
in "fast" event timer, preliminary phases will last up to 20 -> 30 seconds each, and voting phase will last up to 30 -> 45 seconds
in "slow" event timer, preliminary phases will last up to 2 min -> 1 min 30, and voting phase will last up to 10 -> 5 minutes
“Slow” landsraad is now the default setting in multiplayer.
The Recon time of POI now has a maximum. It will reduce the time to recon poi that are very far away from the Main Base
Bugfixes
When placing rally point as a fremen, the correct range is now showed
The right character will now address the player during the “Hired Help” mission, in Fremen and Smuggler conquest.
The “Cutting the Head Off” mission will now properly check the infiltration level of the right opponent
Fixing a bug with overflowing spice, affecting the “Spice Heist” conquest mission
The “Spice Heist” conquest mission can no longer happen against Vernius, making it almost impossible to succeed.
Fixing the Accursed Sietch sometimes not appearing in “The Water Thieves” conquest mission
Some memory leaks plugged
Some crashes fixed