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cover-Astral Ascent

Thursday, December 21, 2023 3:56:37 PM

Patch Notes - December 2023 - 1.1.2




⭐Changes inspired by our community!
Major Features
Damage Meter System: See each element dealing damage in real time for current room and for your whole escape attempt
New Exploration Rooms: 10 new Rooms to find in each world
New Zim-Zim ability: Small Astral Dragon: You will be able to interact with the Small Astral Dragon in first room and start your run with one of 2 auras (rarity increases with each tier at Zim-Zim)
Telluric Yalee: If you defeated the Master the first time, you will be able to interact with the Telluric Yalee in the Telluric Ruins, you can reset your starting spells choices if you want to with sun pieces
Japanese Voices: Full implementation of Japanese Voice Over
Implementation of Backup system to prevent losing saves if game quits at a very bad moment
New Translation: Game translated in Brazilian/Portuguese
Small Features
Merchants now have 4 gambits altar instead of 3 to make finding your build easier
Ayla's signature spell now deals instant damage to avoid canceling by mistake if the player moves
Balancing
Balanced Armor Stones/Drinks drop chances
Echoes: Increased cooldown of multiple Echoes:
- Sova feather tornado
- Ikki Regeneration Pack
- Oloon Secret Recipe
- Yalee's Warm Aura
- Poetic Pedler's chance: Increased required quartz
Auras: Reduced armor on certain auras:
- Igneous Shield II-III
- Scale Armor I-II-III
- Iron Armor I-II-III
- Cetus Secret
- Pink Pulsar
- Seal of the Storm Lord: Reduced damage for all nimbus active by 20% to 10%
Effects: Nimbus: Slight damage reduction
Spells: Kiran:
- Twin Dragon Uppercut: Increased damage
Ayla:
- Unrelenting Tornado: Increased damage and increased movespeed during the spell
- Astral Powder: Mana now costs 2 instead of 1 but damage is significantly increased
Calie:
- Topaz Gladius - Onslaught: Increased movespeed during the spell
Void Catalyst: Zodiac's Embleme: Reduced % of charge per tier
Prowess: Weakening symbol: reduced damage on the Ayla mark
Bapy Achievements: Guardian Angel: The number of encounters with the chosen sign has been reduced
Increased the spawn rate for encounter the chosen sign
Stars balancing: astral spirit 4 -> 3
shadow clones 6 -> 0
minibosses 8 -> 4
zodiacs
- w1 10 -> 8
- w2 12 -> 10
- w3 14 -> 12
- w4 24 -> 18
aura salvage
- common 4 -> 3
- rare 5 -> 4
- mythic 6 -> 5
- astral 12 -> 6
Stars balancing: aura salvage
- astral 6 -> 10 - ☄️ hotfix 1.1.0.2
Armor Drinks/Stones: Spawn chances for drink/stones armor back to values from 1.0 release - ☄️ hotfix 1.1.0.2
Level Design
You fall from less high in the Elite Rooms
Music & SFX
Fire Geysers in the Red Barrens volumes is a bit lower now
Interface
Increased width of many titles (for example it was too small in French for Pavo's title)
Added a new settings choice under gameplay option to disable damage texts
community inspired ⭐ In Destiny Levels 1 or more, you now have a display of current Destiny Level on interface
New launch screen asking you to choose the voice-over language you want - can always be changed in options
Visuals
Reduced brightness when hitting enemies and reduced opacity of visual FX when hitting enemies for better lisibility
Death visual FX on enemies is now behind everything for better lisibility and has some random colors
Reduced some spells/ visuals to make them more visible
Gambits altars at merchants now show their elemental affinity instead of their rarity to make finding the right elements to build easier and faster
Reduced visuals intensity of Ignition on enemies for better lisibility
Kiran Spells:
- Lightspeed Fist: Visuals have been reduced for better lisibility
Common spells:
-Quicksiler: Visuals have been reduced for better lisibility
Zodiacs summons:
Virgo: Visuals have been reduced and improved for better lisibility on players basic attacks
Effects:
Thunder dash: Visuals have been reduced for better lisibility
Combustions explosion visuals have been reduced for better lisibility
Poison ticks on enemies visuals have been improved and are better for lisibility
Particles on spells for : lifesteal / burn / poison / electrify / pacification and vulnerability have been visually improved and are now always behind everything for better lisibility
Color of critical drink on Andromeda's bar color has been improved
Increased transparency for the all Hit Fx to improve lisibility
Visuals change in the background of ""outline choice"" layout
Narrative Design
community inspired ⭐ Many differences between text and dialogs fixed
community inspired ⭐ Many typos fixed
community inspired ⭐ Improvement of Simplified and Traditional Chinese translations
Bug Fixes
In Coop, player 1 would always have priority when being over stone altars
In Coop, player 2 interacting with a stone altar while player 1 was also on stone altar would equip the stone to player 1
community inspired ⭐ Softlock possible when double interact on Papa Yalee's interface
community inspired ⭐ You could get stuck by dashing at the beginning of an Elite Room
community inspired ⭐ Void Catalyst descriptions had codes elements in Russian
community inspired ⭐ Lava Scorpios in the red barrens red feedback would not disappear if they were interrupted before launching their attacks
community inspired ⭐ Aries could get stuck in the ceiling if player was too high during her grab attack
community inspired ⭐ Brazilian/Portuguese didn't have last version update - ☄️ hotfix 1.1.0.1
community inspired ⭐ Re-increased Armor Stones/Drinks chances a little - ☄️ hotfix 1.1.0.1
community inspired ⭐ Using the Small Astral Dragon could make you loose all your Sun Pieces - ☄️ hotfix 1.1.0.1
community inspired ⭐ Removed Sun Pieces counter when being near Small Astral Dragon - ☄️ hotfix 1.1.0.1

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