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cover-Idun: Frontline Survival

Tuesday, February 4, 2025 4:06:19 PM

Patch Notes: Build 0.93 "Smarter Turrets"

Turrets just got a bit smarter. They now prioritize targets more effectively. Dragged out missions just got more intense as loop events have been refactored. Each loop adds new and more enemies. Bans now apply across all item tiers. Oh, and no more friendly fire from turrets (probably).

Added:

Cursor Size Adjustment: Change your cursor size in settings. Any value above 1 switches to a software cursor.



Turret Target Prioritization:




Sniper & Ray Turrets focus on high-health enemies in front of them first, but also the other sides.
Tank Main Gun, Cannon, Shotgun & Flamer Turrets prefer targets directly ahead.
Rocket Artillery & Howitzers now prioritize enemies in their current direction.
All other turrets still target the closest enemy.

Balance:

Growth Nodes now evolve twice as fast.



Proximity Mines lifespan reduced from 60 → 50 (Max 150 → 110)
Flamer Turret Spread increased from 0.1 → 0.15 and range to from 4.5 → 6.
Pulse Spawn mission modifier is now less extreme.
Epli Reward for killing Ball and Jumper Turrets reduced from 50 → 35.
Epli Reward for killing Growth Nodes increase 0 → 10.
Epli Reward for killing Worms increase 0 → 60.
Epli Reward for killing Monster Spawners increase 0 → 40.

Changes:

Item bans now apply to all tiers, not just the current one.
Red Dawn terrain can now appear in standard missions.



Loop event now triggers earlier. A loop event happens after playing a mission for a long time. Spawn rate is increased and new enemies are added.
Research Tree tooltips now display more information about items.




Fixes:

Raid Rewards will no longer move around when completing a raid mission.
Turrets will no longer target and fire at newly spawned friendlies.
Bride will no longer spawn Growth after she’s dead.
Raid reward Walls are no longer doubled.
Zoner Run Reward now gives Zoners even when depleted.
Blade Healing now actually works if rewarded during a Raid.
Trader item tooltips now update correctly after a transaction.
Sky Gun cooldown upgrade now updates correctly between levels.
Elite Drop Pod and other tools with charges now deploy correctly even if used right as they recharge.
Orbs and other event spawns are less likely to appear inside colliders.
Refinery Missions now function properly when replayed.
Refinery Missions now spawns time triggered challenges correctly. They repeat every 15 min.
Mech, Refinery, and Excavator upgrades are now properly displayed in the Factory screen.
Stopped offering heroes mid drop as run rewards.
Rapidly pressing deploy will always spawn the correct amount of deployables.

This builds contains some of the hardest bugs I have ever squished, some took days to fix. Lets hope I didn't create too many new ones. : )



As always, every fix comes straight from your feedback. Keep em coming!