Patch Notes: Build 0.90 "Tanky Tank"
This patch is packed with updates, especially for those of you who love tanks and achievements! There’s also a bunch of balancing tweaks and fixes for issues you’ve pointed out. Thanks for the feedback! If you’ve got more suggestions or spot anything off, let me know. Your feedback makes the game better!
Balance:
Nuke On Wheels: Trigger distance increased (8 → 8.5).
Spear Spitters move closer to their target before stopping (400 → 300).
Mech Mission Meteor collection increased from 10 → 12.
Refinery Missions map min size increased from 60 -> 80 and max size from 120->130.
Tank Health increased from 9000 → 12000 (max upgraded 22500 → 30000).
Tank Main turret rotation speed doubled (15 → 30).
Changes:
Progressive Achievements are now using Steam Stats.
Achievement Completion is now pushed to Steam on quit.
Improved some VO during the Station and Loadout tutorials.
No Monster Tunnel openings will appear on small maps.
Can no longer switch profile while Raid Screen is active.
Added a GIF, a new image, and text to the Space Station Welcome Screen to explain how to move rooms.
Fixes:
Fixed crash on small Deep Drill missions.
Planet tooltips now update correctly when switching languages.
Walls can be built again on the build screen. (And for free until next patch!)
Heal Bomb won’t appear in rewards if it’s already equipped.
Mech Collectibles can’t be moved by dragged turrets or hero destination targets anymore.
Research now displays better values for upgrades instead of raw data.
Nuke On Wheels Mission Objectives now show the correct time before starting the mission.
Next up:
Re-roll!!!
Service announcement:
It is possible to build new turrets, tools and heroes in the loadout menu, you can see how here:
https://steamcommunity.com/sharedfiles/filedetails/?id=3413644003