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Tuesday, May 13, 2025 10:10:34 AM

Patch notes 2025-05-13 (experimental)

Hello, everyone!
The dust is settling after last week's release of Update 7 - Ziplines & Tubeways. We are very happy to hear you like the additions, but there are always things to tweak. Here comes the first batch, now live on the experimental branch!
Misc.

Improved the performance of particle effects when demolishing buildings.
You no longer need to press Escape twice when cancelling in the save and rename pop-ups. Cancelling now takes approximately 2% less time. The Iron Teeth love that!

Bug fixes

Rubble is no longer left floating in certain demolition scenarios.
The relative terrain brush tool is no longer blocked by terrain in certain edge cases.
Fixed terrain blocks not being built when placed atop a tubeway. If you want to block your tubeway's exit, who are we to forbid you?
We’ve removed the throttled exits from piles, tanks, and warehouses. Beavers and bots will no longer get stuck inside these buildings. Previously, this could lead to their accidental deaths.
Fixed Batteries not properly blocking area around the line after loading a game.
Explosive Factory no longer clips through platforms and overhangs built above it.