Patch notes 2025-04-28 (experimental)
Hello, everyone!
Here's a bunch of new experimental changes, including tweaks to adaptive Power Shafts and four more revised maps. As a reminder, Update 7 launches for everyone really soon, on May 8, 2025!
Adaptive Power Shafts
We thank you for your feedback after we made Power Shafts adaptive last week. Please keep it coming!
Added the missing T-junction variant. No more wireless charging.
Adaptive Power Shafts no longer go overboard with the reversing variants.
Removed the "Blocked power connection" status from newly placed Power Shafts, as it was not very helpful.
Maps
Revised Canyon, Helix Mountain, Thousand Islands, and Waterfalls.
Removed that dead berry bush on Beaverome.
Modding
Our example mods - including Shanty Speaker - are now fully compatible with Update 7.
Workplaces no longer softlock themselves if a mod adds a new recipe and then you remove that mod.
Bug fixes
In the preview mode, the Engine’s entrance no longer lights up.
Power Shafts no longer show themselves when finished while hidden by the layer tool.
The blue markers indicating possible Power Shaft connections are no longer visible when the layer tool hides the objects on which they would appear.
Some panels in the map editor no longer open twice, doubling the number of clicks needed to save a map.
The Dirt Excavator no longer self-destructs despite the ground it’s standing on still being there.
Added extra safety measures to prevent beavers in the Wind Tunnel from smashing into the terrain above.