Patch notes 2025-04-03 (hotfix, experimental)
Hello, everyone!
Thank you for your reports and feedback after yesterday's "Tunnel update"! We've got a bunch of important tweaks for you.
Bug fixes
Fixed the flickering Ruins preview in the map editor.
Fixed some quirky Layer tool behaviors when deleting buildings.
Fixed the Demolish tool deleting objects placed above Paths (such as Platforms) when trying to demolish just the Paths. This bug also affected setups like Teeth Grindstones placed under Platforms.
Fixed the Terrain Sculpting tool taking wrong coordinates when pulling overhanging terrain out of cliffs.
Fixed the Relative Brush tool tiles being rendered in the wrong positions when the mouse cursor is over cliffs.
Fixed incorrect behavior of the Terrain Sculpting tool when being used from some camera angles.
All objects are now properly deleted when using the Demolish tool - no more flying stairs or oaks for you. Seriously, guys, don't break the immersion.
After terrain collapses, its planting spots are correctly cleared.
Fixed a crash related to unfinished Tunnels not blocking removal of whatever was supporting that would-be Tunnel.
Fixed a crash caused by the Earth Repopulator trying to capture and eject innocent beavers that were minding their business inside Tubeways.