Patch Notes 2023-06-01:
A cumulative set of bug fixes (including the Cheeky hotfix from the last update) while we work on some deeper stuff that we can't really talk about yet. Enjoy!
Changelog 2023-06-01:
Fix bug that added Cheeky badge for every kill after Cheeky failed.
Minor typos fixed.
Fix Piercing Wand predicting resist stripping on all simulated attacks vs just the first one.
Prevent score screen from showing monster class names twice.
Simulate Goatperson health and mana loss correctly when exploration is larger than current food count.
Allow badges to be earned as new after rewinding.
Prevent incorrect momentum predictions for reviving enemies.
Fixed crash that could happen when killing The Firstborn indirectly from a small subdungeon.
Prevent subdungeon stairs from spawning on un-walkable tiles.
Stop Exploding Sign preventing item double-click pickup on the same tile.
Preserve item size alterations across triple quests.
Prevent Deathgaze accumulating beyond 100% in Triple Quest 3.
Fix rare infinite loop in Triple Quest 2 generation.
Prevent Rewinding from destroying active Triple Quest progress and preventing successful completion.
Fix rewinding on a PQI preventing PQI completion.
Make sure active quests stay active after rewinding.
Prevent edge-case that could create a double PQI after rewinding.
Fix nullref when rewinding with no active quest.
Track PQI completion after rewinds when it wasn't the active quest.
Prevent spam clicks from deselecting important buildings during advisor animations.