Patch Notes 2.56.1 - FOR HONOR
Patch Notes 2.56.1 - FOR HONOR
December 5, 2024
IMPROVEMENT
FIGHTERS BALANCING CHANGES
Warden
Feat rework
Body Count has been replaced by Death Toll
Death Toll: Killing Soldiers and Pikemen now grants you 3 Health and 3 Stamina
Fiat Lux has been replaced by Enfeeble
Enfeeble: Hitting an opponent with Shoulder Bash reduces their damage by 10% for 10 seconds
Takedown has been replaced by Total Recovery
Total Recovery: Whenever you revive an ally, they return at full Health instead of Half Health
Catapult has been replaced by Trebuchet
Trebuchet: Call a quick Trebuchet strike to deal 70 damage over an area. There is no fall off damage within the affected area. The damage is dealt 1 second after the Feat is used.
Cooldown: 180 seconds.
Dev comments: We've reintegrated Warden's Feat Testing grounds into the game. The feats remain mostly unchanged from the Testing Grounds except for Takedown which now reduces Attack Damage by 10% instead of 20%.
Sohei
Heavy Opener Attacks now gain Uninterruptible Stance at 400ms during the attack
Mad Monk now gains Uninterruptible Stance at 400ms during the attack
Soul Attacks now have more forward movement and rotation speed
Sohei now gains Souls when a Soul Attack trades on the same frame as an opponent's attack
Sohei can no longer gain Souls on a successful Bulwark Counter from Black Prior
Dev comments: Sohei's attacks are slow on purpose; the hero is the largest hero we've built, and considering both Guardbreak and Parry chain to the Soul Attacks it is fine that the Heavy Openers are slow. However, this comes at a cost where the attacks are more difficult to use than intended. We've thus given them and Mad Monk Uninterruptible Stance to help them trade and lead to Sohei's Soul Attacks in an easier fashion. We are looking at the hero's performance further and will adjust more if necessary.
Lawbringer
NEW MOVE: Precise Jurisdiction
Performed after a Front Dodge by pressing Light Attack
Can be performed in all three stances
NEW MOVE: Final Jurisdiction
Performed after a Front Dodge by pressing Heavy Attack
Can be performed in all three stances
Top Heavy Opener now deals 25 damage (up from 23)
Side Heavy Openers now deal 22 damage (up from 20)
Dev comments: Lawbringer needs a way to catch opponents that are running away reliably, but has a unique aspect in his moveset where the hero can perform his Opener Light and Heavy attacks during his Front Dodge, creating unique mixup opportunities with his Front Dodge Shove. We did not want to remove that unique factor from Lawbringer while also giving him a way to chase opponents, and thus we created two new moves, which keep the functionality of the Opener attacks during the Front Dodge but with more forward movement to get up close to opponents. We also adjusted Lawbringer's Top and Side Heavy openers to deal 2 extra damage, which should help in situations where Lawbringer gets wall staggers and performs these attacks.
Nuxia
Reworked Zone Attack
Attack is now a 2-hit Attack
The first hit is a 500ms attack that deals 11 damage
The second hit is a 800ms attack that deals 24 damage
The second hit can be feinted and can also be soft feinted into Traps
Dev comments: Nuxia's Zone Attack is a potent mixup with high damage potential, but is difficult to use, especially when outnumbered, due to its slow speed. With this new change, she should have an easier time hitting multiple opponents, and should have an easier time leading to Traps.
Hitokiri
Now has 125HP (down from 140HP)
Now has 120 Stamina (down from 130 Stamina)
Rei Kick and Rei Sweep no longer drain Stamina
Endless Myriad now has less forward movement
Dev comments: Hitokiri is still overperforming after the Trajectory changes, and so we're targeting some aspects of the hero to make them perform a bit less. We've lowered their HP by 15, making trading with the hero less optimal, and lowered their Stamina by 10 to also force them to conserve Stamina more effectively and attack less. Their bashes also no longer drain Stamina, which puts Hitokiri back into Stamina deficit, and Endless Myriad now moves forward less, which should help with target swapping situations and hitting people externally. We're keeping an eye on the hero still and will adjust as necessary.
Varangian Guard
Standardized Superior Block window on the following attacks to 200ms, down from 300ms
Opener Lights
Finisher Lights
Sellsword's Bounty
Sellsword's Valor
Hjaldr Oathkeeper
Dev comment: We initially put Varangian Guard's Superior Block window on her Light attacks to be 300ms to encourage players to use them and to have more opportunities to properly block with the attacks. While it did have the intended effect, it also came with an unintended side effect being too strong and being able to Superior Block attacks too easily. We are thus changing their timing to be in line with other Superior Block attacks in the game, with a 200ms window, from 100ms to 300ms during their respective attacks' startups.
Berserker
Fixed an issue that allowed players to dodge sideways in the incorrect direction under certain circumstances
BUG FIXES
CUSTOMIZATION
Fixed issue where the game crashes that can occur after updating to Windows 11 24H2
Fixed issue where Players having battle bundle purchased does not receive 20% bonus battle Points
Fixed issue where the animation of the Respectful Kill execution is offset
Fixed a visual issue where the Zhanhu Premium Skin equipped
Fixed an issue where a Ornament disappears on Kensei Hero's Alternate Bodytype FH-5760
Fixed an issue where a player can break collision on the Walled City on the Breach map by using a Ballista FH-5199
Fixed an issue where the thunderous Rage eyes effect isn't positioned correctly on some heroes FH-8262
Fixed an issue where in the canyon map a dock has floating in mid-air
Fixed an issue where Breach Attackers can pass through Hallowed Bastion phase in two FH-8269