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Thursday, March 16, 2023 6:26:36 PM

PATCH NOTES 2.42.1 – FOR HONOR


PATCH NOTES 2.42.1 – FOR HONOR

PC: 1.9 Gb
BALANCING
FIGHTERS
Afeera bugfixes

Gravity Pull no longer guarantees Speeding Comet
Increased chain link timing after Oracle's Rush to no longer guarantee Khassaki Kick on Hit or Block
Increased chain link timings after most attacks to Khassaki Kick to let opponents input a Guard Swap and still dodge the attack

PATCH NOTES 2.42.0 - FOR HONOR
PC: 7 mb
BALANCING
FIGHTERS
Jormungandr rework
We're reworking Jormungandr following the Testing Grounds we held in the previous season. The rework focuses on replacing the hero's game plan from draining your opponent's Stamina to displacing your opponents to get the upper hand. To do so, we've added a few new moves to the hero's arsenal, moved some attacks around to give the hero better openers as well as better flow while in chains. These changes should help the hero reach their full potential and perform better in today's metagame.
Stamina-based gameplay removal

Moves no longer unbalance opponents in Out of Stamina state
Moves no longer deal Stamina damage
Moves no longer pause Stamina regeneration

Displacement-based gameplay

NEW MOVE: Venomous Sting
Input: After landing a Guardbreak, press Heavy in any stance
800ms, deals 12 damage, costs 12 Stamina
Pushes opponents backwards on hit and can wall splat

Heavy Finishers

Top Heavy Finisher now pushes opponents backwards
Heavy Finishers now push opponents further away
Top Heavy Finisher now deals 24 damage, down from 30
Side Heavy Finishers now deal 22 damage, down from 29

Heavy Openers

Top Heavy Opener now deals 22 damage, down from 27
Side Heavy Openers now deal 20 damage, down from 24
Top Heavy Opener is now 800ms, down from 900ms

Flow improvements

NEW MOVE: Ouroboros Might
Input: Light + Heavy Attack during chains
800ms, deals 24 damage, costs 12 Stamina
Can be feinted
Can be performed after any attack except itself, Venomous Sting and Hamarr Slam
Initiates Chains
Gains Uninterruptible Stance at 100ms

Jotunn Gift

Now deals 10 Health damage

Jotunn Farewell

New animation
Now always unbalances opponents on hit
Now 800ms, up from 500ms
Can now be feinted

Hamarr Slam

No longer has Uninterruptible Stance
Now deals 30 damage, down from 38
Now has 1400ms of recovery on hit, down from 1500ms

Quality of Life improvements
Jotunn Surge

Reworked animation
Input changed to Front Dodge + Guardbreak
Attack speed is now 500ms, down from 600ms
No longer chains on Miss

Light Openers

Reworked animations
Improved trajectories
Increased forward movement

Light Finishers

No longer Undodgeable

Serpent Smite

Attack Speed is now 800ms, down from 1000ms
Damage is now 22, down from 26
Gains Uninterruptible Stance at 400ms during the attack, down from 600ms

Improved Chain Link Timings

Chain Link timings are improved for the following attacks:
Light Openers
Heavy Openers
Serpent Smite
Serpent Coil Strike
Jotunn Gift

GLOBAL
Dodge Changes
As we have tested in a previous Testing Grounds, we're adjusting Dodges and Dodge Attacks to be more in-line with how we are pushing gameplay forward. We want defensive Dodge Attacks to be higher risk moves so that players are not overly incentivized to use them to defend themselves; while they are still good defensive options, they should now be riskier to use, and require a read on the defender's part, especially when used against feintable attacks.
We've also heard your feedback that some of the changes felt bad on slow, feintable dodge attacks, and as such for the three heroes that have these types of Side Dodge attacks (Jiang Jun, Tiandi and Warmonger) they will not grant the same punish as for the faster ones.
Side Dodge Heavy attacks

Non-feintable Side Dodge Heavy attacks now act as Light attacks when parried
Jiang Jun, Tiandi and Warmonger's Side Dodge Heavy attacks still act as Heavy attacks when parried

Delayable Side Dodge Attacks

Most side Dodge attacks are now able to be performed from 200ms to 400ms during Side Dodges
The following heroes have different timings for their Side Dodge attacks
Jiang Jun: Mighty Backlash is 300ms to 500ms
Tiandi: Tiger Dodge is 100ms to 300ms, Dragon Dodge is 200ms to 300ms
Warden: Shoulder Bash is 300ms to 500ms
Warmonger: Both Beast of Prey and Preying Claw are 300ms to 500ms

Side Dodge Bashes vulnerability

The following Side Dodge Bashes were changed:
Conqueror's Shield Bash (used as a Side Dodge Attack)
Now 600ms, up from 533ms
Miss recovery is now 800ms, up from 700ms
Gladiator's Sucker Punch (used as a Side Dodge attack)
No longer chains on miss
Lawbringer's Shove (used as a Side Dodge attack)
Miss recovery is now 700ms
Shinobi: Reaper's Dance
Miss recovery is now 700ms, up from 600ms
Shugoki's Headbutt (used as a Side Dodge attack)
Now 600ms, up from 533ms
Miss recovery is now 700ms, up from 600ms
No longer chains on miss

Defense while dodging

Non-Reflex Guard heroes no longer have regular Block while dodging in any direction, regardless of if the stance is forced or not, for most of the duration of the dodge
Heroes regain their defense 100ms after being able to change their Stance during a Dodge
Conqueror Superior Block window is now 100ms to 300ms, down from 100ms to 600ms in both Front and Side Dodges
Kensei Superior Block window is now 100ms to 300ms, down from 100ms to 600ms on Side Dodges and 100ms to 700ms in Front Dodge

Invulnerability while Dodging
Heroes no longer lose Invulnerability while dodging when colliding with walls, heroes, etc.

BUG FIXES
FIGHTERS
Lawbringer

Fixed an issue that caused the Lawbringer to be missing a transitional animation when changing the guard after hitting a wall

Conqueror

Fixed an issue that caused the Conqueror to play an up and down movement when holding the Full Block stance loop animation (FH-4130)

Valkyrie

Fixed an issue that caused the Valkyrie Shield Tackle followed-up attacks to have animation issues (FH-5006)

Jiang Jung

Fixed an issue that caused the Jiang Jung's Left Dodge attack & Right Dodge attack into Light soft feint to be missing visual effects (FH-4327)

UI

Fixed an issue that allowed Heroes and their customization contents to be swapped in barracks
Fixed an issue that caused Random Select to not work properly on single pick game modes (FH-3999)

CUSTOMIZATION

Fixed an issue that caused the Tiandi's Lin Chong Chest to not apply patterns on cape and waist flaps (FH-4894)
Fixed an issue that caused the Berserker's Gleip, Glamr, Haugbui and Grettis Helm to not take material colors (FH-4475)
] Fixed an issue that caused the Kyoshin's Might of the Wind's Execution to be missing blood splatter as he cleanses his weapon (FH-4398)
Fixed an issue that caused the Raider's Bolthorn Skin to presents visible seams on his arms (FH-4370)
Fixed an issue that caused the Nuxia's Chengshu Chest cape paint patterns to be misaligned (FH-3886)
Fixed an issue that caused the Raider's Hundingsbane Helm to not apply Material color (FH-3829)
Fixed an issue that caused the Zhanhu alternate body type barrack camera to be centered on character (FH-3758)
Fixed an issue that caused the Gryphon's Art of War elite outfit ornament to be the same Sensei Fokoku elite outfit (FH-2970)

PC

Fixed an issue that caused the Game to keep running in the background after closing it (FH-4866)