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cover-Sniper Elite: Resistance

Tuesday, February 18, 2025 2:00:30 PM

Patch Notes | 18.02.2025

Snipers,
Patch 1.05 has arrived and includes a number of fixes that include a resolve for mouse and keyboard issues that caused FPS issues, a fix for the poison cup on Lock, Stock and Barrels and various collision issues within the campaign maps. A massive thank you to everyone in the community who were incredibly patient and submitted bug reports to the team. Please continue below for a full list of fixes in the patch.
Included in the update are 3 free maps for multiplayer sharpshooters:

New Multiplayer Map – No Cross – Alpine Gorge
SE5 Survival Map – Pest Control
SE5 Deathmatch Map – Alpine Resort

General Bug Fixing

On PC, mouse and keyboard settings affecting performance & FPS issues have been resolved. This was commonly reported during Kill Cams.
Issue with the player spawning with a low number if bullets resolved
Weapon unlock issues resolved for the K98
Fixed weapon visual issues for M1935 and M1911
Improvements to the quality of the localisation
Fixed an issue with the inventory which resolved:
Key items were unusable after picking up
Pickups were sometimes registering as the wrong item type
Harry’s Contextual Dialogue has been reduced to make him less chatty.
Does not affect mission specific dialog
Medal and achievement bug fixes including “Pistol Perfectionist” and incorrect labelling on Assault on Fort Rouge
Fixed an issue in which players were not able to pick up the K98 after being dropped by enemy AI
Fixed an issue with some weapons not appearing on the back of certain character skins
Various UI improvements (fixing overlapping text)
Improvements to game stability on all platforms.

Level Specific Bug Fixes
Behind Enemy Lines

Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
Fixed an issue with enemies shooting through a wall
Removed unnecessary traversal prompts
Fixed an issue in which tutorial pop ups were reappearing
Visual improvements to cutscenes
Water has been improved

Dead Drop

Fixed an issue with a window that could not be climbed through
Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
Added missing vaulting prompts, and removed unnecessary traversal prompts including those that allowed the player to go out of intended play space
Fixed various assets that were floating
Fixed issue with the Eagle at the top of Fort not breaking
Fixed issues with invisible walls blocking throws
Fixed a Dialogue Event issue
Fixed various texture issues
Fixed a number of staircase clipping issues

Sonderzuge Sabotage

Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
Fixed tagging issues with explosive barrels
Fixed an issue with Claude De Ronde leaving the kill area
Fixed an issue with enemies shooting through a wall
Improved player messaging for “Search for Clues on the Superweapon” objective
Fixed various assets that were floating
Fixed various texture issues

Collision Course

Fixed unclimbable vine
Fixed an issue in which if you knocked out the scientist and reloaded the save, the mission would be soft-locked
Fixed various collision bugs (to resolve the player walking through assets and getting stuck)
Added missing vaulting prompts, and removed unnecessary traversal prompts
Fixed various texture issues
The visual quality of the water has been improved

Devil’s Cauldron

Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
Fixed unclimbable net and ladder
Fixed an issue with a seam allowing the player to see out of play space
Added missing vaulting prompts, and removed unnecessary traversal prompts
Fixed various texture issues

Assault on Fort Rouge

Fixed issue in which NPC’s were spawning on top of each other
Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
Fixed cover at Fortress Gate
Added missing vaulting prompts, and removed unnecessary traversal prompts including those that allowed the player to go out of intended play space
Fixed missing VFX impact issue
Fixed various texture issues
Fixed various assets that were floating
Lighting was improved in the Abbey

Lock, Stock and Barrels

Kill list target challenge – loop added so the player will not time out of the opportunity to poison the cup
Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
Added missing vaulting prompts, and removed unnecessary traversal prompts including those that allowed the player to go out of intended play space
Fixed a floating objective marker
Fixed various texture issues
Fixed various assets that were floating
Minimap switching issues resolved
Missing Satchell Charger VFX resolved

End of the Line

Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
Added missing vaulting prompts, and removed unnecessary traversal prompts
Fixed various assets that were floating
Fixed various texture issues
Fixed an issue with AI being able to unlock the workbench door from an unintended side leaving the padlock floating

All or Nothing

Fixed asset clipping
Fixed AI scope glint being visible through a building

Lights, Camera, Achtung

Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
Added missing vaulting prompts, and removed unnecessary traversal prompts including those that allowed the player to go out of intended play space
Fixed an issue in which special ammo only provided 1 bullet
Fixed various texture issues including an instance of being able to see out of world.
Fixed various assets that were floating
Fixed an issue with enemies being alerted through walls
Fixed an issue with an incorrect key binding prompt

Multiplayer
General

Fixed an issue in which players were able to roll “torpedo” out of a No Cross Maps
Fixed an issue in which players could still shoot after being killed in multiplayer modes

No Cross River Front

Fixed various asset clipping and texture issues
Fixed an issue in which a player would instantly die if they went too close to a door in the basement
Fixed the hotel exploit

Deathmatch Rail Yard (Liberte)

Added missing vaulting prompts, and removed unnecessary traversal prompts including those that allowed the player to go out of intended play space
Fixed collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)

Deathmatch Destroyed Town (Fortress)

Fixed various asset clipping and texture issues
Added missing vaulting prompts, and removed unnecessary traversal prompts
Fixed collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
Minimap abrupt behaviour fixed

Deathmatch Chateau Grounds (Vineyard)

Fixed a collision issue in which the player got stuck near the balcony
Added missing vaulting prompts, and removed unnecessary traversal prompts
Fixed various asset clipping and texture issues

Survival Mark of the Eagle (Terminus)

Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)

Survival Fortress Command (Castle)

Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
Fixed various asset clipping and texture issues
Added missing vaulting prompts, and removed unnecessary traversal prompts

Please continue to send us your bug reports. Including screenshots, video clips and full descriptions of the issues you might encounter will be hugely beneficial. Our Player Support portal is here.

See you on the battlefield!
https://store.steampowered.com/app/2169200/Sniper_Elite_Resistance/