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cover-Sniper Elite: Resistance

Tuesday, June 17, 2025 1:47:21 PM

Patch Notes | 17.06.2025

Patch 1.30 has been deployed snipers. The update includes a number of fixes which include mission completions being registered correctly, Survival medals being awarded as intended and pistol stocks no longer clipping through the character models.A massive thank you to our incredible community who have submitted bug reports and game suggestions. It's always massively appreciated. Please check out a full list of notes below.Additional Content  Paid Content (included as part of the season pass) New DLC Map: Mud and Thunder New DLC Propaganda challenge: Résistance, Révolution, Vengeance  New Weapons: Auto-5 Shotgun + MAS 36 Rifle New Weapon Skin: Golden Hex New Weapon Skin: Brushstroke Camo Free content (redeemed from the store) SE5 Weapon – Mod.712 New character skin – Marie New character skin – Lady of Liberty Free content (included as part of the patch) Free New Survival Map: The Gallant Few Free SE5 DM Map: Trident Beachhead Free SE5 Survival Map: Unwanted Guests  General Bug Fixing Added several fixes to improve level unlocks for campaign missions played out of sequence whilst in co-op Fixed some cases where mission completion was not being registered correctly and therefore not giving appropriate unlocks Fixed an issue where dialogue could play whilst the level is loading after moving from an older patch patch to the latest patch Reduced cases where players could encounter a crash when completing a mission  Made aesthetic improvements to entering the scope at extreme angles Fixed an issue where the player card would overlap with chat text in multiplayer in some languages Corrected some labels for attachments to indicate which ones come from DLC weapons Fixed an issue where the Paratrooper Beret did not display visually on the US Paratrooper skin Fixed an issue where medals referring to the ‘Vercors Vendetta’ mission were not labelled correctly Fixed an issue where a medal referring to the ‘Light’s Camera Achtung!’ mission was not labelled correctly Fixed an issue in the settings where if players turned voice chat off and on, they could not change the voice chat mode until refreshing the page Added survival medals for some of the maps that did not have them previously Fixed an issue where the text was cut off in the notification when achieving the ‘That’s a wrap’ medal   Weapon Specific Bug Fixes General Weapon issues Fixed an issue where some weapons did not unlock correctly when reaching the required campaign progress  Fixed an issue where the 7.5mm Conversion Magazine did not increase Muzzle Velocity Fixed an issue where the ‘Magazine Pouch’ attachment was incorrectly requiring kills in MP. It is now unlocked through campaign progress. Fixed an issue where the ‘Leather charging Handle’ had incorrect unlock requirements Fixed an issue where large Pistol Stocks would display clipping through the character on the loadout screen Fixed some UI text in Axis invasion that would get cut-off when playing in Russian Fixed some text on the collectable ‘Scuttle Instructions’ from the ‘Devil’s Cauldron’ mission that would get cut-off when playing in Russian  Gewehr 43 – Fixed an issue where the Liberation wrap would not display correctly on this weapon if the ‘Extended Marksman’ barrel attachment was used Trench Gun – Fixed an issue where a shotgun shell would incorrectly display close to the trigger when using a female character  Karabiner 98 – Fixed an issue where the ‘Thin Grip Tape’ attachment would clip through the Ghillie Rifle Elite wrap if they were both equipped at the same time  M1A1 Gov. – Fixed an issue where certain cosmetic skins failed to display on the stock of the weapon DL Carbine – Fixed some cases where progress was not being registered properly for the ‘Extended Suppressor Barrel’ attachment unlock. Armaguerra OG-44 –  Corrected the description text for the ‘Extended Magazine’ attachment Improved the reload animation for this weapon ZK-420S – Fixed an issue where the ‘Reenforced Band’ attachment would clip into each of the available rifle wraps  Mars Automatic – Fixed an issue where skins for this weapon would appear low-resolution on some platforms SVT-40 – Fixed an issue where the Ghillie Elite wrap would not display correctly when used in combination with either the ‘Short Carbine’ or ‘Heavy Parkerized’ barrel attachments M1918 BAR – Fixed an issue where the ‘Rubber Buttplate’ attachment would not display correctly on certain platforms   Campaign Level Specific Bug Fixes Behind Enemy Lines Fixed an issue where co-op partners could fall out of the game world if they joined whilst the host player was stood close to the generator objective Fixed an issue where if both Flak cannons were destroyed at the same time in co-op, the flak cannons could display incorrectly Dead Drop  Corrected an issue where a set of vines was not climbable in invasion mode Fixed a case where co-op partners would spawn inside a wooden platform if the ‘Scaffold Yard’ alternative start location was used. Fixed an issue where if the player knocked the kill list target unconscious, placed him near the rat bomb and shot it, the challenge would not register as completed Sonderzuge Sabotage Fixed an issue where the player character’s feet would clip through the floor at an overlook close to the default mission start point Fixed an ammo pick-up that did not give the correct amount of ammo Fixed an issue where the player character could get stuck permanently falling if they stood in a certain spot between some train couplings Fixed an issue where a body crate would remain lit even after surrounding lights had been shot out Fixed a case where one of Harry’s dialogue lines would still play even if the player was not playing as Harry Fixed an issue where a duplicate intact tank model could appear as one got destroyed Fixed an issue where players could pass through a railing Removed a visual bug where players could see out of the game world in the garden area Fixed an issue where the player could not go prone on one of the metal walkways Collision Course Fixed an issue where players can hang but not be able to get back up on the railing used for the kill list challenge Added a window frame that was missing from one of the windows near the railway station Added a missing prompt for the drop-down option on one of the ladders on the Damn Fixed an issue to ensure co-op partners spawn with the player when they use an alternate start point to start the level Devil’s Cauldron Removed some invisible collision around the submarine dock so it doesn’t stop bullets Assault on Fort Rouge Fixed a ledge takedown being briefly delayed before the kill actually occurs Improved the collision of a ladder by an AA gun so the player can no longer occasionally run through it Lock, Stock and Barrels Fixed a rock wall so it now correctly uses its high-resolution textures Removed some invisible collision around a body crate so it doesn’t stop bullets Fixed a ladder so the player can now climb up it Fixed an issue where if you threw a knocked out sniper of the top of the windmill the objective marker wouldn’t be removed from the now dead body  Adjusted some curtains so they no longer go through some open windows End of the Line Removed some invisible collision in a crater Fixed a rare instance where enemies could go through a set of stairs Removed an unnecessary section of floating railing Adjusted a rock so its no longer floating a bit above the ground Modified the walls on turret locations so they have higher detailed textures Fixed the distance to a flak gun when tracking the objective Fixed the Zugwerfer turret so its now destroyed after shooting it Fixed a rare instance where you could spawn at the wrong start location Fixed a ladder on a roof where looking down it would cause terrain to disappear Improved the lighting on the outro cutscene DLC: Lights, Camera, Achtung! Fixed rare instance when picking up a body would leave the body on the floor Adjusted the lighting in a few places to help them match the surroundings Removed the ability to get stuck when dropping off a caged ladder Fixed a small visible hole in the terrain by the battery cannon Fixed the spawn location for a client when the host is in a few locations in the level Fixed the biography of the hidden gnome as it was displaying the wrong one Fixed a flicker shadow in the church Fixed the black sections of ears on the loading screen Fixed objects not appearing when looking out of a warehouse Fixed the Xbox app progression bar for 'Take 5, and.. ACHTUNG!' so it now tracks correctly DLC: Vercors Vendetta Fixed the “Lucky Rabbit’s Foot” collectible displaying the wrong description Fixed some collision where you could climb down and through the ground Fixed a lantern so it can now be destroyed Adjust some collision to stop the player being able to fall into and then get stuck in a mine cart Adjust the geometry so the player can no longer see a motorbike in the distance from the start point Removed some invisible collision outside the windmill so the player can shoot through it Fixed the propaganda poster pickup notification not correctly showing the level name Fixed the spawn location for a client when the host is in a few locations in the level Adjusted the lighting on the player when they are by some sandbags at the Artillery Battery Fixed the lighting in a couple of spots in the windmill Removed the ability to go prone on stairs around the North Nerbelwerfer Fixed the propaganda poster sometimes appearing low resolution DLC: Striking Range Fixed the lighting when using the Harbour Cave workbench Fixed one of the German voice lines was not being played correctly Fixed the collision on a wooden crate Removed a section of invisible collision on some railings stopping bullets passing through it  Improved the collision at the bottom of some stairs Fixed If the kill list target runs to the nearby stairs he no longer gets stuck Fixed some instances where doing a stealth takedown near boxes could cause the body to fall through the geometry Fixed a small area of missing geometry to stop falling through the map Fixed a section of invisible collision stopping the flare guns flare by some stairs Moved a Schu-mine so its no longer partially in a crate Removed some invisible collision a section of a battlement so it can be shot through Added the end of a small wall that was missing Fixed a rare instance where enemies could shoot through a section of the floor Add a few extra sets of bolt cutters to the level Adjusted a couple of paintings so they are now flush against the walls Fixed the ability to climb up a vine by the bridge Added collision to some sandbags on a wall to stop the player being able to see through them when next to them Fixed a zipline which wasn’t able to be used Fixed enemy reinforcements that arrive now patrolling once they are no longer in an alerted state Modified the name of one of the keys to help explain what its for Removed the ability to get out of the playable area at one of the lookout towers Add a few more satchel charges to the level Adjusted a poster near the church so it is now flush against the wall Fixed a hole the player could drop down and be stuck on some barrels Moved a small patch of grass so its positioned correctly The information on the in-game store page now scrolls so you can see all the content in the DLC Fixed a few textures on a battlement so they appear correctly Adjusted the lighting on the water in the sewers to closer match the surroundings Fixed some light bleeding through a wall by a road Added shadows to a few crates that were missing them Fixed one of the subtitles not displaying correctly when in the underground area with the kill target Improved a couple of translations for the tagged info on the kill target Fixed subtitles not displaying correctly for a Jager Fixed the spelling of the 'Vergeltungswaffe' medal in Portuguese (Brazil) Fixed the biography information of the tagged reinforcements around the Castle Adjusted a couple of textures on the road near the Castle Added more glow to one of the lamps in the basement Adjusted the level description box on the menu so it doesn’t get overlapped by the objective star Fixed up a small black area underneath a sandbag wall Fixed the ability for the camera to clip into a few things in the Sea Cave Lowered the amount of invasion phones in the level Switched the idle animations for a Spotter Improved the lighting in a tent in Castle area Fixed the Kill Target so when he is pacified his body falls correctly Removed any light bleeding through the stairs near the jail Adjusted the collision on some rubble when the player is prone Improved the lighting in one of the side rooms in the facility Modified a few small textures in a corridor so they aren’t so dark Adjusted the height position of an enemy leaning against a wall Propaganda Specific Bug Fixes General Fixed where if the player had unlocked a propaganda challenge and tried to load it but had uninstalled that DLC, it will now take you to the correct store page to re-install that DLC Fixed an exploit where the player could use traps to kill enemies but not start the timer Vivre Libre Ou Mourir The loading screen now shows the date of the operation Updated the amount of enemies on the menu to match the amount in level Pour Les Français Updated the amount of enemies on the menu to match the amount in level  Multiplayer Level Specific Bug Fixes Deathmatch St.Raymond  Fixed when shooting through the open Café windows they no lower have glass effects  SE5 Map - Deathmatch  Landing Zone  Improved the lighting in certain areas so places no longer feel overly dark No Cross Alpine Gorge Fixed an exploit to be able to get out of the level boundary No Cross Fortress Improved the collision on the wooden platform near the ‘Stream Crossing’  Fixed an exploit to be able to get out of the level boundary  Survival Specific Bug Fixes Survival General On the menu the lines connecting the command posts now all connect correctly The ‘Survivor’ ribbon now also unlocks when completing a DLC survival map Fixed that completing a DLC survival map now counts to skin unlocks SE5 Map - Survival Pest control  Fixed the map zoom level when selecting Operation Monarch on the menu There is now a best score medal for the survival map Survival Fortress Command The vines at the back of a building are no able to be climbed up Generator near the Central Apartment Block is now correctly position at ground level Survival Mark of the Eagle  Fixed a chest high wall not able to be vaulted over Survival Tide of War Fixed enemies being able to shoot through a specific wall in the Courtyard Apartments Fixed a small amount of terrain not correctly appearing when hidden behind a wall Please continue to send us your bug reports. Including screenshots, video clips and full descriptions of the issues you might encounter will be hugely beneficial. Our Player Support portal is here.See you on the battlefield!