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cover-Marvel Snap

Tuesday, April 1, 2025 4:32:34 PM

Patch Notes - 1 April, 2025

PLEASE NOTE: If you haven’t updated your game yet, get the latest in the App Store!
Let’s get this out of the way. These are real. No April Fool’s jokes in the sacred grounds of patch notes.

PATCH HIGHLIGHTS

New Reward Type, Mystery Borders & Premium Mystery Borders
These will be a new reward type you will find throughout the game, including in: Season Pass, Login Bonuses, Alliance Rewards, Conquest Shop, and more!
Mystery Borders give you a chance to pull your favorite Rare and Super Rare Neon, Cosmic, and Metallic Borders, while Premium Mystery Borders will guarantee at least a Super Rare Neon, Cosmic or Metallic, plus the chance to pull an UItimate Cosmic Black or Rainbow border.
Ladder Rank Decay
We’ve made some changes to how your ladder rank decays between seasons. You will now lose fewer ranks than before after each season, and you’ll lose fewer ranks the farther you are from Infinite. We want the goal of climbing ranks by making season-over-season progress to be more achievable and we want the experience of skipping a season to be less punishing. Check out the chart below to see how the new rank decay formula works.

If you are Infinite rank you’ll go to rank 75
If you are between rank 90 and 99 you’ll go to rank 73
80-89 -> 65
70-79 -> 63
60-69 -> 55
53-59 -> 53
1-52 -> No decay


FEATURES

Unlock Custom Card Improvements

Players will be able to unlock the Custom Card feature with only one Infinity Split or acquisition of a Collectible Finish or Flare from Character Mastery..

Mystery & Premium Mystery Borders

Over time, you’ll find these new reward types throughout the game: Season Pass, Login Bonuses, Alliance Rewards, Conquest Shop, and more!
Mystery Borders give you a chance to pull your favorite Rare and Super Rare Neon, Cosmic, and Metallic Borders
Premium Mystery Borders will guarantee at least a Super Rare Neon, Cosmic or Metallic, plus the chance to pull an UItimate Cosmic Black or Rainbow border


ART, VISUAL EFFECTS, & AUDIO


Laufey now has VFX and SFX



BALANCE UPDATES

The skill card type introduced with Agamotto’s Ancient Arcana uncovered some bugs and inconsistencies in how cards and locations handle their targets leaving play before taking effect. They also added a bunch of points of confusion when cards didn’t indicate that their effects had taken place without a target. So today we’ve added messages to more cards when they can’t take effect, and we’re lining up some functionality to help everyone understand how these things will interact:

Cards that are no longer at locations can no longer be destroyed.
Effects acting on the next card played, like Negasonic Teenage Warhead or at Castle Zemo, will always be “used up” by a card resolving there (even if it leaves the location before they can affect it).

CARD UPDATES

Araña is getting a text-only update to line up her wording with other cards that work the same way.
1/2 - Activate: Give the next card you play +1 Power and move it to the right.
1/2 - Activate: After you play your next card, give it +1 Power and move it to the right.

LOCATION UPDATES

Our Lady of Saints will now merge cards if the last one revealed left the location first (e.g. because it was a skill).


Bug Fixes

Card & Location Fixes in 39.x

Playing Moonstone on a location with Thanos' Power Stone should no longer result in an Aw Snap
Galacta’s ability should now fire appropriately if she’s forcibly moved on the turn that she's revealed

Card and Location Art Fixes in 39.x

Disabled the VFX for Images of Ikonn in order to resolve some associated performance issues
Once we’ve fixed the underlying performance issue, we’ll re-enable the VFX in a future update
Corrected the logo for Bolts of Balthakk
Hotel Inferno’s VFX should play appropriately now
Yondu’s VFX should play appropriately now
Cosmetic flare effects should display as expected when opening and closing the card detail views of multiple cards
Khonshu’s VFX should no longer display when the card is facedown
The Lemon Art variants should now all have the SNAP magazine print visible on top of the background finishes when split
Viper’s He Tianyou variant should now display its finish in the small card view in-game and in the collection
Starbrand’s VFX should no longer play on locations when other cards are being staged while Starbrand remains in hand
Several cards should no longer see elements along the edges cut off when rotating the card at 3D rarity or higher
The First Ghost Rider should now correctly have an empty hand “whiff” VFX
Doctor Strange’s VFX should no longer briefly play when there are no valid targets available to move
Gyroscope functionality for viewing the parallax effect of cards should be fixed for Android devices
Note that iOS is only partially fixed as the tilt degree is still restricted more than intended

Other Fixes in 39.x

Cards displayed in the Graveyard should once again be accurate to what’s been discarded, destroyed, or banished
Addressed an issue that could expose Skill Cards in an opponent’s hand to third party applications
Addressed an issue that resulted in some exploitable behavior and weirdness around Gold Pass reward claims for a small number of players
This was addressed in a server hotfix on the previous version as well.
The Custom Card tooltip should display appropriately when clicking on locked custom cards
Made a number of small fixes to UI alignment and screen sizing that should ensure that assets extend the full length and width of screens where appropriate
Completing an album should no longer occasionally cause an exception to occur
Fixed an issue that was causing the player’s currently equipped card back to display as their opponents as well
In instances where the seasonal background splash isn’t available, the client should now fall back to a preset background rather than show a black screen
Corrected some UI behaviors around the close button for Alliance chat

PC Fixes in 39.x

The First Ghost Rider’s VFX should no longer clip along the top of the screen when played on the opponent’s side
Iron Lad copying Joaquin Torres' ability should no longer cause residual VFX to display on the far left side of the screen
Snap Points icon should no longer be partially transparent on the post match results screen
Fixed the clickable area of a handful of buttons on the main menu to better represent the size of the asset

Localization Fixes in 39.x

Addressed an issue that was preventing the text for Premium Mystery Variants from displaying in different locations
Mastery’s Max Level text should no longer clip into the progression meter while playing in Italian or Russian



Known Issues

UPCOMING CONTENT

Sakaar Grand Prix’s effect is not restored after being disabled by Snow Guard Hawk
Topaz does not move to the middle location after merging with Hulk Buster

HIGH

Suggested Alliances are not being shown when accessing the Alliance UI
Avatars are not showing appropriately for other players within the Alliance UI
The Infinity Avatar claim animation for winning an Infinity Conquest shows a blank Avatar icon instead of the upgraded one
When Ranking up to a new Rank tier, the animation doesn’t take the +3 bonus ranks into consideration and will incorrectly show the player losing ranks (this is visual only)
The deck behind the blur element during the Custom Card FTUE can be inadvertently clicked and cause a softlock
The Envar Studio Dagger variant has some visual layering issues when upgraded on iOS

MEDIUM

Khonshu’s VFX often clip through location and card assets
Khonshu’s VFX will overlap awkwardly with the power and energy cost icons of the card if triggered during the Waxing Phase
Claim VFX for Mission Rewards are slow to resolve and the floating particle effects may not animate fully
The animation of claimed medals after a Conquest battle don’t fully animate
The Gold Pass icon is oversized and partially off-screen when viewed in the purchase details view
The clickable area of items on the Ranked reward track doesn’t fully extend to the right side of the icons
Certain Ongoing VFX associated with particular triggers, such as Captain America, will not turn off when the ability has been disabled
Kang’s VFX present an empty black bar along the screen when rewinding the turn
The “Back” button of previous UI elements is often visible and interactable in the background of other UI elements
Can tap on elements of the navigation bar through the Missions UI
The Envar Studio Elsa Bloodstone variant can have an element extend into and overlap with adjacent cards

LOW

The highlighted navigation buttons stop updating appropriately if you manually scroll through the shop
A persistent Season XP icon can be seen on the Main Menu after purchasing the Super Premium Season Pass
Some inbox reward icons are oversized
Premium Mystery Variant icon’s particle effects persist on screen along the header when scrolling through some shops
Token icons may display incorrectly in some Shop and Bundle UI
The scrim overlaid on the claimed Conquest variant is misaligned
The bottom of the Mastery track can scroll and separate from the displayed level icon at the bottom
Collection “Sort” and “Filter” buttons can be seen as blurry assets on the Mastery track
Mission Refill’s tooltip clips with some of the surrounding UI elements
Spotlight token icon for the S4/S5 fallback overlaps other items on the Spotlight Cache
“Ping” notifications VFX occasionally clip into other assets on the Collection Track
Checkmarks for claimed items on Collection Track occasionally overlap awkwardly with the other icons
Some UI elements on the Season Pass scroll unevenly as you scroll through rewards
Token icons clip weirdly through the reveal VFX when unlocked
The expiration timer of some bundles can extend into other elements of certain bundles in several different languages
Some reward icons overlap awkwardly with other assets on various carousels
Mission text is occasionally scaled incorrectly for the mission banner UI
“Ping” notification rings on the Mystery Border icons are misaligned
Make Me a Deck icon clips awkwardly into the button when hovered over
The background element of some bundles are overly bright on PC
Some UI element hover states can be disabled by clicking and scrolling while hovered over them