Patch Notes 1.0.6
Dear Forgotten but Unbroken community!
Yesterday's update was not up on Steam for a long time because it contained a bug that caused the game to crash. We reacted to the issue within an hour. Today, update 1.0.6 is getting a second chance, in an expanded form with further adjustments to game balance, gameplay and a significant number of bugs reported by you, which we are fixing on a daily basis. Thank you for every bug report! The list is really long and we are working in all the directions where your reactions converge. We have expanded the knowledge of our advisor Max so that he can help you when you don't know what to do. We have also simplified the weapon reloading of your units before a mission. We've provided better rotation of battle voices so that characters don't repeat the same sentences too often in succession. We've made several minor changes to the UI and we believe everyone will find something in the list that will improve their experience while playing Forgotten but Unbroken.
Balance and Gameplay changes
Max Advisor can advise you in case of resource shortages as well as what to do in case of negative events in the base.
Added Reload button to WarRoom - from now on you can automatically reload all units in War room.
Updated event illustrations
Player units will be now considered as "left the danger area" when detonating dynamites on Radar Station and Rocket Base Rocket at the end of the mission
bridge explosion no longer kills units on the other side of the bridge
the area under the bridge is now traversable after the explosion
Letters can no longer be closed by clicking outside the letter itself
Changed positions of buttons inside the Shooting Range to be more consistent with other buildings
Reduced the interactable area of some UI elements to improve screen edge camera movement
Units will now repeat same voice line less often
Added "request not available" text to the Radio UI
Optimized Main Menu and Inventory scenes.
Bugfixes
Fixed DetectionTiles when loading open doors
Fixed Panzerfaust having 0/1 ammo (ammo counter for Panzerfaust will no longer be displayed)
Fixed possibility to become "invisible" on Detection Tiles during stealth
Fixed loot moving after load
Fixed a locker on Sawmill that spawned an item bag on load
bridge explosion now doesn't re-play after loading a save
Fixed "Accept All" button not being interactable during Supplies Delivery in some cases
Added highlight to restart game option after mission fail
Fixed stuck bleeding enemy behind machine gun
Fixed overlapping characters after first mission
Added the option to disable alembic animations causing crashes.
Added missing localization
Fixed soft lock by placing mine on a path of a patroling unit
Fixed Ivan Mikhailovich Sidorenko arriving with a wrong ammo type
Fixed Armory heating tooltip showing incorrect info
Fixed Sawmill defense mission having an incorrect spawn date
Fixed SpyNet not sending the "no more recruits available" response
Fixed issues with mouse-only camera movement
Fixed some settings not re-applying in some cases
Fixed loading unlocked doors
Fixed Navmesh on Warehouse level, causing players to run in wrong directions.
Coming soon
More battle voices for German soldiers to make the rotation of voices more pleasant.
Advanced tutorial with starting quests in camp
New UI for difficulty selection.
Stay in touch with us on our Discord, where we are open to all good suggestions on how to make Forgotten but Unbroken the best experience.