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cover-Tainted Grail: The Fall of Avalon

Wednesday, April 16, 2025 1:59:40 PM

Patch Notes 0.9d

Update on the state of the largest crash and Antivirus issues

Crash on texture loading: we seem to have found the core issue within the engine. We are now waiting on Unity to do a full investigation and a fix on their side. We will keep you guys updated on this as we learn more
Antivirus: We are working on having our game signed by a trusted source that should fix the issue permanently. Technicalities taking a bit longer than we wanted so it didn't land in this patch

Critical

One of the crashes that occurred with STP enabled should be fixed. We're really interested in whether people with this setting enabled see a big decrease in crashes especially on Inventory opening and closing. There are still other crashes that we're working on as well but related to other systems
Internal fix but it could have been a cause for some odd behaviours in random game systems. Some methods were improperly invoked twice in specific scenarios.
The madness invoked by the wyrdness was found to be a bit too wyrd. Fixed Wyrdnight enemy buffs stacking and not removing correctly when you loaded a save on which they were already applied.
Overriding saves had a critical issue that was likely the cause for some saves breaking and other odd save issues. Should be fixed now

Gameplay

Hob has been caught breaking the NDA. He promises that won't happen again (Some dialogues that should have been locked were available)
Fixed Master Craftsman skill having no effect aside from UI
Upgrading items and lowering armor weight now correctly takes your resources based on the shown value instead of the cost of upgrading to the next level

Misc

Summons are now a bit calmer when wandering around without a target. They were dancing a bit too much
Some more corrupted saves should now be accessible if you recently decided to attack/murder friendlies
Fixed dropping items in your equipment screen actually dropping your fists instead of the item in the slot. Oops


Some fixes we want to share that will land in 1.0

Issues with summons deciding they don't want to continue their journey with you.
Crashes when using a controller to select locked dialogue options or move past the last choice
Upgrading equipped items will correctly apply its changed special effect stat boosts. in 0.9 you need to reequip the item for the full effect
Falling below the ground on dismounting