Patch Note V0.10.31.24632
Is it winter now? (Because suddenly it's very cold here)
So, it's been a while since the Update Preview, and it's about the time to give this update and thank all our engineers for your continuous support.
This update includes the newly added system, along with the optimizations in , and . Probably you'd like to read this log while waiting for the game to be loaded?
And here is the full list:
Added . The new Game Goals UI will give hints on controls, constructions and technology unlocks to help players start and know their feasible next-steps.
Added function in Statistics Panel.
Production: Added look-up function for item's upper and lower stream production (An item's materials and it as a material).
Production: Added "Reference Rate"attributes. (The ideal production and consumption rate are calculated assuming every running facility is at maximum efficiency).
Production: Added Import/Export Rates for items in a star system or on a planet.
Production: Added tooltip for the histograms. It displays the item production and consumption for the interval.
Power: Added a radial chart for power statistics to more intuitively display the ratio of power supply and consumption.
Dyson Sphere: Added statistics for Solar Sails, Structure Points, Cell Points for every Dyson Shell.
Added Upgrades . This upgrade increases Solar Sail attaching speed.
When failing to paste a Blueprint, hold Ctrl will hide buildable facilities, and hold Shift will only display buildable facilities.
Added options in settings. Voices can be changed by preference. Every broadcast can be changed or silenced.
Added Sound Effects for the following facilities: Quantum Chemical Plant, Negentropy Smelter, Advanced Mining Machine, Statellite Substation, Geothermal Power Station, Signal Tower.
Added warning toggling options for specific Dark Fog swarm assault. (Applies to HUD message, sound warning and voice warning).
Changed the visual style in . Planet surface, water, foundations, and models of Conveyor Belts, Sorters will have different colors and visuals.
Added border effect for the rectangle selection area in .
Now in , click on the facility icon will change its hologram color.
Now when failing to paste a Blueprint, the paste area will turn dark instead of red. The pasting area will have a better visual for finding out the erroring facility.
Now when failing to paste a Blueprint, an error message will show up by the erroring facility.
Changed the layout of information in .
In panel, if a description for a prerequisite tech is too long, it will be displayed by scrolling.
Power supply range model is changed from sphere to cylinder to supply high facilities better. (Old saves need to reconstruct facilities to apply the new range model).
Now when building in air, holding Ctrl will force snapping the construction position to the relative ground grid position instead of the mouse point position.
Now in Replicator (Icarus), if an item is not satiable for every material requiring it, the materials will be displayed in orange background.
Reduced the frequency of item transition across levels in stacked Labs. Increased the max transition number and item cache.
Added "Defense Coverage", it can be viewed in UI and . It refers to the ratio of the area on the planet that with a shield altitude higher than 5m.
Changed the Planetary Shield hit effect.
Adjusted the barrage attack logic and projectile visual effect of .
Added afterburner visual effect for .
Now more localized text strings take effect after changing language (full localization requires restart).
Adjusted to 10/min, speed is upgradable. In saves prior to this update, if is researched, the speed is unlocked to 30/min.
Fixed an error in causing “Icon Layout” drop down menu falsely overlapped.
Fixed a bug where Dyson Sphere and celestial bodies can be blocked by shadows when in .
Fixed a bug where number is wrongly displayed in if the number is too big.
Fixed a bug where "Add Essential Items" falsely consumes when it should add in .
Fixed a bug where after setting up factories on over 64 planets, Dyson Sphere statistics are wrongly calculated.
Fixed a bug when constructing too many s in one tick may result in the Bases not working properly.
Fixed a bug where in very rare cases, after the is destroyed, the can't be removed and hint says units remaining.
Fixed a bug where in Sandbox Mode, "Generate/Consume Cargo" is still in effect after untick in .
Fixed a bug where loading a sandbox save multiple times may result in ’s 10x Speed not working.
Fixed a bug where opening item selection panel in "New Planet Route", information of planets beyond the level can be viewed.
Fixed a bug where tick “Show Shield Contour” while on a different planet would cause an error.
Fixed a bug where defense facilities and Blueprint can't rotate counterclockwise by ← (left) key.
Fixed a bug where default is changed, but can't be opened by the new key bind.
Fixed a bug where after pressing F11, the arrow line to Dark Fog is not hidden.
Fixed a bug where under certain circumstance, cargos can't join an empty enclosed circuit belt.
Fixed a bug where in Blueprint Mode, can't be built on a removable and error says "require lava" or "collide with other object".
Fixed a bug where switching views between planets or stars in Starmap, "Route" information is not updating.
Fixed a bug when pasting a Blueprint for Logistics Station, if a belt is reversed before the Station is built, the belt will output item from the other end.