Patch 2.0.0.3a on the Test Branch
Changelog - Patch 2.0.0.3a Test Branch
>>>How to enable the play_testing version<<<
Added
Sounds for taking items to bag
Fixed
Management for fields. Sometimes incorrect field chunks were updated instead of the selected ones
Effects not updating correctly for host and client on day skip - like drunkess, potions etc
An issue that would cause camera shakes to be played for host even if he was far away
More than one player being able to interact with skinned animal
Possibility for client to interact with body of skinned animal that is being removed
Network error messages sometimes not showing up (fix for bug from 2.0.0.3)
Killed animals don't count for quests (fix for bug from 2.0.0.3)
Opening the emote, crafting and quick slot menu windows when the tutorial window is visible
On client join host's tracked quest is no longer tracked by client by default (fix for bug from 2.0.0.3)
Money not updating on trader side when buying items as a host
Fast building with stolen items may lead to having negative count in inventory
Client doesn't use resources serwer wise when building a gate
Gates are always red on client even if he can place it for building
Updated
One serving of a Bucket with water provides less Water
Changed Well efficiency
Higher Food for Gruel, Meat with Gravy, Potage and Stew
Reduced straw weight
Soup effect is longer and provide more Food
Higher price for copper tools
Personality visible from the start with empathy instead of 25% needed for more clarity
Duplicated main quests from the Oxbow will be erased on loading the game (Addition to fix from 2.0.0.2)
Kind Regards,
Render Cube and Toplitz Teams
https://store.steampowered.com/app/1129580/Medieval_Dynasty/