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cover-Sons of the Forest

Thursday, September 14, 2023 11:00:35 PM

Patch 11 - Spear cannibals, electricity improvements, new cutscene and more

Hey everyone,
For this patch we have revised the electricity system, adding a new battery pickup that is needed to keep things running at night and added a limit to the amount of items that can be powered from a single source before your lights will start dimming and eventually overload. Batteries can be found near the broken down golf carts in world and in some bunkers.
We also added a new cutscene in food bunker, gave cannibals the ability to throw spears at the player and build effigies around the players position. We extended Cave A to add a new section which contains a new findable object and added the option to make concave corner ramps to the building system.
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
Features
Added new large battery item and revised the electricity system, which now requires them to power lights and electric fences at night. We also added limits to how many objects individual batteries and panels can power before they overload the grid
Solar panels can now be placed freely without relying on a support structure and can be connected to power grids with wires
Added new spear throwing cannibal type Eddy
Added new effigy placing cannibal type Greg
Added new cave A extension area
Added new ? item to new cave A extension
New cutscene added to the food bunker
Added some new hanging gore props
Fires will now be put out by sprinklers
Added new concave corner ramp placement option
Improvements
Babies can now be exploded into gibs
There are now some cannibal nomad families lead by Frank the fire cannibal starting after 8-12 days
Hanging skeletons and new hanging gore added to fisherman huts
Corner beams now contribute to beams structural resistance, making it less likely to break easily if only corner ramps are there
Beams can now be placed leaning on another leaning beam, allows stacking one level of leaning beam
Corner ramps no longer use a full plank for each placement, placing full planks will split it to a smaller size when appropriate and drop a pickup matching the rest of the quarter log planks
Placing free wires on a solar panel now forces the position of the wire to the connector position on the model
Free wires connected to beams & pillars now use a wire model instead of a zip-tie for the supporting ring visual
Burning living cannibals will now update the burn amount on their material
Made volumetric fog more visible in bunkers
Improved bunker food and bunker residential lighting
Puffy increase walk speed by 20% and attack speed by 10%
Cave C entrance groups reworked to have less active objects above ground
Adjusted near plane on Flashlight Mod to prevent cutout shape when reloading shotgun with flashlight attachment
Updated Holosprings logo
Added new tutorials for using electricity
Fixes
Fixed a bug where the slingshot would not animate when cancelling a shot
Fixed visual glitch in the loading screen when loading in a saved game
Fixed Holosprings video keeps playing in single player while game is paused
Changed Holosprings video looping behavior so that it doesn’t restart every time
Fixed holes in quarter log planks
Player cannot be knocked down when holding hang glider while in air anymore
Player being knocked down while on ground and holding the hang glider will now drop the hang glider
Fixed various multiplayer synchronization issues with the Cave B and Cave C Sluggies
In multiplayer, if any player in the game has high sentiment with Virginia, the Virginia gold room variant cutscene will be playing for all, in order to enforce proper multiplayer sync when entering the final boss fight
Fixed cave shark not spawning on low animal setting
In rare case of actors found in invalid position on load, they will be removed or restored to a fixed position (for Kelvin and Virginia)
End boss is now forced to stay above terrain to avoid possible bug falling under terrain
Fixed issue where cannibals hitting some village structures wouldn't play audio
Clients will now hear dropped ragdoll impact audio
Fixed heavy cannibal always transitioning to walk after various auto-jumps. Fixed sometimes double taunting when entering combat.
Fixed case where beam collapse could propagate through pillars instead of stopping at it
Fixed missing sound when placing struts
Fixed case that could break corner ramps
Fixed corner ramp placement arrow not positioned correctly
Fixed corner ramp not placeable if on of the beam was supported by a leaning beam on the forward end
Fixed pillars not placeable above beams that are supporting a corner ramp
Fixed damaged corner ramps not visually distorting
Fixed pillars added to the top of a wall in a specific order could prevent placing ramps above
Audio
Added Electrical Grid Sounds
Frank on Fire sound improvement
Added new place light sound
End boss battle music will now stop while player is dead