PATCH 1.1.11.0
High knockback values no longer lead to enemies being able to be knocked outside the level
Fixed a bug with Mirrors that caused wrong item prices if cursed and non cursed version are being used to duplicate an item
The Retry Wave option now lets you retry on endless waves
Crates now take into account previous items received from the same crate to avoid exceeding item limits when having Treasure Maps or Pearls
Buffed landmines now have their explosions size reduced back to the initial value on buff expiry
Fixed a bug that showed wrong Tooltips for certain kind of effects. For example, Streamer holding 40 Materials had a tooltip of -2 Speed but the stats showed the correct value of -1. Now the stats screen and the tooltip should always show the same value.
Fixed a bug that the damage penalty for duplicate weapons was not removed when recycling the weapon as Curious
Fixed a bug that lead to wrong turret numbers when continuing a run with a Wrench II
The projectile effects from "Baby with a Beard" and "Alien Eyes" did not take cursed and non cursed items into account. The projectiles dealt the damage of the first item bought, reusing the damage calculation for all other items to save resources. Now the damage is merged together from multiple items. So if you have a normal "Baby with a Beard" dealing 100% Ranged Damage and a cursed one dealing 150% Ranged Damage, both projetiles deal 125% Ranged Damage now.
Optimize the Steam integration to better handle communication issues between Steam and Brotato. This should bring more stability for people with outdated or faulty Steam installations.
Unified behavior of gaining Max HP in a wave. Before, certain effects did give Max HP and healed for that amount (level ups, Extra Stomach) and others did only give additional Max HP (Hiker, Padding). Now, anytime Max HP is increased during a wave, the current health is increased by this amount as well. This is not considered healing, but an increase to the health pool and will not trigger healing effects like the one from Lich.
Remove Plank as a starting weapon from Chef
Change Turkish translation of Saver from "Kurtarıcı" to "Biriktirici"
Change Korean translation for the dodge stat upgrade called "Back" from "뒤로" to "등"
Optimized clean up and movement calculations for projectiles
During specific events in a wave (e.g. Gain Attack Speed for living enemies on Community Support) all weapons and structures are recalculated to match the current player stats. Instead of doing these calculations in 1 frame, they are now spread out over multiple frames to reduce lag spikes.