Patch 1.0.6 is live
Dear explorers of the Otherworld!
We have just released patch version 1.0.6. This contains various bug fixes and minor improvements.
Exactly 1 month ago we released Drova and a lot has happened in that time. Thanks to all of you. Thank you for your feedback, your kind words and for playing Drova.
We try to respond to all feedback, so please understand if we don't reply immediately. We try to read everything.
We are currently working on the feedback patch that will be released at the end of November.
We are looking forward to releasing it soon and are eagerly awaiting your feedback.
Have fun with Drova and have a nice weekend,
Just2D
Patchnotes
Fixed Dead- and Softlocks
Fixed bug where NPCs sometimes didn't start fighting in the arena
Fixed bug where Jendra doesn't follow player into the deep mine
Fixed bug where Dark doesn't go into the arena
Fixed a cutscene in Forest Primeval where it got stuck on Nemeton side
Fixed cutscene at Nemeton bridge freezing if Asmus wants to talk to player but is already at the Fire Festival
Fixed a repeating dialog with Karotte when getting ready for the expedition
Fixed bug where Reija disappears after re-entering the library after finishing it
Fixed softlock at "Vanished Weapons" where Harvey runs back and forth
Changes/Tweaks
Changed player collision with obstacles to avoid getting stuck
Removed door to sleeping area in Remnants mine
The spike ability of Diemo now disappears when he is beaten
Added some blockers to the spider dungeon to avoid cheesing
Increased volume of ambience in Drivanius cave
Changes/Tweaks
Fixed lots of bugs where player could get stuck in obstacles
Fixed lots of render order issues with objects in the world
Fixed lots of typos in all languages
Fixed some unintended locations where players could blink to
Fixed bug where Bonny has no food for player anymore
Fixed bug where Henik stops attacking in Mighty Boar fight
Fixed bug where spider eggs behave strangely
Fixed bug where boss fight between faction leaders takes ages when looting their weapons beforehand
Fixed bug where player could
Fixed items in Kendricks house counting not as crimes
Fixed cutscene when entering the Refugee for the first time but the NPC walked out of the screen
Fixed an issue with a cutscene in the bandit mine that seemed to "lag" for a few seconds
Fixed bug where spawned spiders didn't aggro properly
Removed a destructible wall that was accidentally placed in another wall