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cover-Helldivers 2

Tuesday, June 10, 2025 9:00:38 AM

Patch 01.003.101

Salutations Helldivers!Another Tuesday another transmission from Super Earth High Command. Without further ado please pay attention to the following message.
Overview
Stealth Detection UpdateCrash FixesBalancingMission fixesMiscellaneous fixesBalancingGeneralThe Ministry of Humanity has issued an amendment to its Combat Mobility Safety Guidelines, now permitting Helldivers to self-administer stims while in mid-dive, an act previously categorized in the same risk zone as “running with scissors” and “juggling live grenades”Primary weaponsR-2 AmendmentIncreased ergonomics from 35 to 50
SidearmsP-2 PeacemakerIncreased starting magazines from 4 to 5Increased max spare magazines from 6 to 8Increased damage from 75 to 85Increased durable damage from 15 to 25
Armor PassivesIntegrated ExplosivesNow also increases initial inventory and holding capacity of grenades by +2UnflinchingThis passive has been adjusted to better reflect the core doctrine of the Truth Enforcers Warbond—relentless pursuit, battlefield awareness, and overwhelming presenceNow also increases armor rating by 25Markers placed on the map will generate a radar scan every 2.0s, revealing nearby hostiles
EnemiesGeneralStealth Detection Update:Enemies will no longer automatically detect you when you're near Terminid spawners or spawners that generate flying enemies. Instead, these spawners will now only activate if an enemy has already identified you as a target.Previously, simply being within 200 meters of certain spawner types—such as flying enemy spawners, Stalker lairs, or inside Terminid locations—would trigger immediate enemy spawns and reveal your location. This update shifts detection to a more logical, line-of-sight or alert-based system, reducing arbitrary auto-detection mechanics and improving stealth gameplay
As a result of these changes, Automaton Fabricators now spawn enemies more consistently, ensuring smoother pacing and engagement balance
ObjectivesTake Down OvershipThe Planetary Defense Cannon now causes an appropriate amount of damage when shooting at LeviathansIlluminateHarvesterTheir health has been rebalanced to make them easier to destroy using anti-tank weapons, particularly when aiming at their headOverseersReduced the frequency of Elevated Overseers spawning during Prevent Invasion Foothold missionsOverseers can now occasionally spawn from landed dropships at outposts, adding variety to their battlefield presenceLeviathanProjectile damage was reduced from 1500 to 350. The intent is to ensure Helldivers are still eliminated on direct impact, while preventing instant destruction of Exosuits and FRVsExplosion damage and radius from turret shots have been increased to maintain lethality through area denialAutomatonsFactory StriderSlightly increased the health of its feet. It should no longer be destroyed by a single GR-8 Recoilless Rifle shot to the legsFixesCrash Fixes, Hangs and Soft-locks:Fixed a crash that could happen after any player disconnectsFixed some crashes that were caused by browsing different weapon attachments
Weapons and StratagemsFixed RS-422 Railgun scope's screen not displaying the heat level correctlyEntrenchment tool's stamina cost now properly matches other melee weaponsFixed an issue where melee attacks inside shield relays were not registering properly
EnemiesFixed two cases where the Stingray enemy would appear to stop or teleport on deathMissionsFixed an issue with the 'Take Down Overship' mission where the Overship explosion did not always trigger for client playersFixed a rare issue in 'Take Down Overship' where the Overship could get destroyed and not trigger the objective completionFixed an issue with the 'Deploy Seismic Probe' mission that could make it incompletable if you completed a Lidar side objective while a seismic probe had been called downFixed an issue with the drill not falling correctly for clients on the 'Nuke Nursery' missionFixed an issue with super samples failing to spawn in citiesMiscellaneous FixesFixed a bug that was causing Helldivers to slide while using the Lockstep march emoteFixed an issue with friendly & enemy pathing around the Shuttlebay locationFix a bug that was causing the Helldiver to hold pickups as weapons when switching between weapons right after picking up an itemFixed missing attachments for SEAF soldiersGame will now show error message if resources cannot be loaded correctlyFixed a flickering issue that sometimes would occur in the loadout menu's Helldiver previewsFixed jitter while interacting with the Armory
Known Issues