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Monday, July 17, 2023 2:58:55 PM

Park Beyond 1.3.0.137652 - Patch 2

• Stability
• Fixed several less occuring crashes.
• Fixed a crash while replacing exits and entrances of transportation rides with multiple stations
• Fixed a crash during undo while being active on a shop's prefab creation panel
• Fixed a crash on selecting "Continue Playing" after completing Mission 1 - Ambitious Beginnings
• Fixed a crash on deleting the Filter module in some instances
• Fixed a crash on cancelling the construction of a coaster
• Performance
• Improved agent rendering performance.
• Improved performance on DX11 settings
• Save & Load
• Fixed additional instances of staff and visitor agents getting stuck on loading a save game
• Fixed an issue where the objective "Achieve the goal before Hemlock buys any island" does not update on loading the game twice during milestone 2 in Mission 5 - Duel at the Beaches
• Fixed shops getting impossified on loading a save game where the shop impossification was aborted
• Fixed the possibility to postpone a bankruptcy by saving and loading
• Fixed coaster remaining stuck with visitors after loading a save game
• Balancing
• Increased visitor cap on each park level
• Tweaked individual flat ride upkeep values and default fees
• Increased acceptable fee for ATMs & toilets
• Tweaked default fee calculation for coasters
• Mission 1 - Ambitious Beginnings
• Fixed an issue that didn't allow to progress after the first pitch meeting on playing the mission a second time
• Mission 4 - An Eye for Details
• Fixed entertainer costumes being unlocked right from the beginning
• Mission 5 - Duel at the Beaches
• Fixed an issue that made it possible to spawn Hemlock's parking lots through undo/redo actions
• Mission 6 - Taken at the Flood
• Fixed land extension lines being visible during the outro
• Fixed the park entrance and camera icon being visible during the outro
• Fixed incorrect profit data being displayed for the Bumper Brawl
• Improved visuals on the water flowing through the dam
• Mission 7 - A Tale of Two Theme Parks
• Lowered the overall difficulty by making Hemlock's park increase slower
• Scaled up the detection area for the Cannon module challenge
• Fixed an issue that caused the construction cost for some flat rides to be overpriced during placement in certain areas of the map
• Mission 8 - Top of the World
• Milestone 4 reward "Free Lab Expansion" is now available to unlock
• Fixed shop impossifications not getting destroyed by constructed parking lots
• Camera
• Fixed the camera rotation and panning speed drastically reducing on lower FPS
• Fixed the camera zooming out too far on selecting the "Wave Swinger" for impossification
• Fixed the camera clipping with visitors when the selecting the ride camera option for the Tornado Wing in Mission 3 - The Dawn of the Impossification
• Fixed multiple instances where the camera was able to go below the ground outside of the playable area
• Paths
• Fixed a case of disappearing paths
• Fixed visual issues of flickering suspended paths during height adjustment
• Fixed an issue that caused the path placement node to snap to the unfinished queue path on selecting 'Build'/'Replace' for the exit path
• Placement
• Objects are now properly rotated towards the cursor when rotating with mouse and R and the cursor now snaps back when stopping rotation/height adjustment
• Fixed ride gates not disappearing after relocating a coaster
• Fixed some roofs not being color customizable
• Fixed an issue that made it possible to fully delete the park entrance
• Fixed objects snapping in random direction after starting the free rotation
• Groups/Prefabs
• Deleted prefabs now instantly vanish from the placement menu
• Fixed box selection not working correctly in group edit mode
• Fixed issues around the following buttons not working reliably while in group edit mode: Create Object Group, Add to Object Group, Merge Object Groups
• Fixed the status of Flat Rides and Shops being displayed incorrectly in an object group
• Undo/Redo
• Fixed undo/redo stopping to work under certain conditions
• Fixed broken undo/redo functions after undoing and redoing the placement of a shop/facility core
• Fixed the refund amount on deleting a coaster being added to the cash multiple times on using Undo and Redo repeatedly after deleting a coaster
• Fixed upkeep values decreasing when performing undo/redo on coasters with modules
• Fixed shop impossifications being placeable without using the impossification cost on undo/redo
• Coasters
• Fixed an issue that sometimes made it impossible to insert a node into a placed off rail track
• Fixed the construction cost not being added back when performing undo/redo after placing a module
• Fixed a camera focus and zoom issue that would happen during construction of a coaster with a lot of branches
• Fixed coaster cars getting stuck at the Exit node of the Elevator upon changing the elevator height above 100m
• Fixed cars not exiting the Elevator module correctly
• Fixed the safety test failing for coasters with an Elevator module
• Fixed an instance that made it impossible to connect a station module with an existing track
• Fixed an issue where nodes on modules would disappear when hovering over them
• Fixed incorrect train speed being displayed each time a car reaches a station (split cars) under certain conditions
• Fixed the hook "Out of Order" failing in some instances
• Fixed the coaster getting stuck if the coaster editor was exited midway through a test run for the "High Tide" prefab
• Fixed instances of misplaced coaster cars on coaster prefabs after loading a save game
• Fixed car lift reset options no longer being accurate after loading a save game
• Fixed inconsistencies in the test simulations depending on the test speed
• Improved the visuals of the track connection of the Cannon module
• The test train now disappears after having an accident
• Visitor Behavior
• Visitors do not try to use closed Transportation Rides anymore
• Fixed an instance where the visitor thought "We cannot reach..." was spammed infinitely
• Fixed visitors getting stuck on queues after entering and exiting the ride editor
• Help Center/Tutorialisation
• Added the park entry fee help screen in Mission 3 - The Dawn of Impossification
• Added notifications for the park entry fee for Missions 4-8
• Added team goals around the park entry fee for Missions 5-7
• Staff
• The impossified paramedic is now correctly equipped with a keytar
• Heatmaps
• Fixed luxury toilets and staff lounges not being visible on heat maps
• Color Customization
• Fixed color customization not working correctly on tracks, supports and the station platform
• Fixed the station module color returning to default in course editor in some occasions
• Fixed the uniform section disappearing for Flat Rides after impossification
• Visual
• Fixed broken looking LODs of objects on lower view distance settings
• Fixed some visitors remaining in their color overlay after closing a heatmap
• Fixed the Day & Night cycle not working on some Sandbox maps
• Fixed minor light issues on several Flat Rides
• Fixed some ride operator idle animations starting to glitch after long times
• UI
• Fixed tooltips for Pitch Meeting choices not being displayed for any of the Campaign Missions via gamepad
• Fixed rides and shops outside of the owned area showing up in the Shops & Rides menu and being adjustable
• Fixed a wrong "Exit Editor" button prompt being displayed in Mission 1 - Ambitious Beginnings when playing with gamepad
• Fixed tooltips of certain modules remaining on the screen after building a coaster
• Fixed the tooltip for refund amount not being displayed for Flat Rides after demolishing any facility, scenery object or module structure
• Settings
• Anti-Aliasing option has been removed and is enabled by default because of strong dependencies on anti-aliasing even on lower graphics settings
• Disabled shadows on low graphics settings
• AMD FidelityFX - Super Resolution 2
• Fixed appearances of flickering lights
• Audio
• Fixed Coaster module SFX triggering outside of 1st/3rd person camera
• Localization
• Fixed minor spelling errors in multiple languages
• Other
• Corrected wrongly assigned commentaries on impossifications