Pals Pack Free DLC Erken Önizleme için avaialble!
Hey there puzzlers!
We hope you’ve enjoyed solving the Pocket Dungeon's expanding mysteries in the base game, Puzzlers Pack DLC, and Paradox Pack DLC and we’re excited to keep the fun rolling with one last DLC. Today, we're excited to introduce to you the Pals Pack!
This final, update will bring long-awaited online support chockfull of verus mode challenges for you and your best buds to tackle, items, endless mode updates, and quality of life bug fixes! Get ready to battle it out with friends and foes worldwide.
Come release entire DLC Pack is currently FREE, so you’ll only need the base game to delve into the Pocket Dungeon’s new content.
With all that cool content in mind, developing a well-balanced game can be quite difficult - especially if it’s a unique hybrid genre! So, just like for the Puzzler’s Pack and Paradox Pack, we thought it would be fun to invite you back to the Pocket Dungeon to help us make this DLC pack truly shine by releasing an Early Preview version.
Please keep in mind that since the DLC pack is still in development, we'll be continuously adding new content and fixing bugs! Players are encouraged to share their opinions and suggestions on our Discord channel!
Helpful Links
How to access the DLC
Join our Discord
Announcement Blog Post
NEW CONTENT: *WARNING SPOILERS*
New Online Versus
- A rotating game mode changes periodically; however, this can be changed on the character select screen (with the exception of ranked)
Standard: Regular matchmaking, fight a random player!
Ranked: Ranked matchmaking, gain/lose rank with each battle and fight players with a similar rank
In ranked, both players use the same seed
Friends: Invite a friend and fight it out!
Customization: Select a custom frame, banner, and a style of junk blocks! You can also select up to four emotes to use in online matches
VS stats: Track your winrate, favorite characters, amount of garbage sent and other useful stats
VS mods: If both you and your opponent have the same mods enabled, they can be synced for online play! Important: mods need to be downloaded from Steam Workshop to work
New Versus Modes
Race: First to complete three stages wins!
Gem Haul: First to earn 30,000 gems wins!
Item Craze: Survival, way more items spawn
Volleybomb: Juggle a giant bomb while clearing your board. If the bomb touches the opponent’s board, you earn a point! First to get to three points wins
Marathon: Survival, units spawn in waves
Random: A random game mode will be selected each game
New Versus Items
Warping Glass: Takes units around you in a 3x3 area and teleports them to the opponent’s board
Freezer: Freezes the opponent’s board for 7 turns and the player for 5 turns
Wobble Wand: For 10 turns, the opponent inputs are inverted
Slamvil: Throws a giant anvil to the opponent that explodes in a 3x3 area
Transform an entire row on the opponent’s board into junk blocks based on your current position
New Versus Changes
-CPU now has a level 10 difficulty (that blatantly cheats)
-“Shuffle All” is now the default level setting, stage order is fully randomized and its difficulty is adjusted for how early/late the stage is in a match
-The music for the match will be that of the first stage
-Junk sent now scales with the gem meter, chains send more junk with each bar of the gem meter
Exit door now sends 4 junk instead of 8; however, it sends an additional 4 junk per stage ahead of the opponent
New Custom Hat PResets
You can now create and save your own custom presets for your favorite hats! Pick up to 12 different hats per preset, equip them all with the press of a button, and label them with their own preset names (preset names can only be made with alphanumeric and a few special characters)
Updated Endless Mode
-You can now set the starting loop for endless mode from the hub. This will only affect the endless route and not other game modes (to do that, you can go into Settings → Adventure)
-After loop 1, you’ll be able to meet Chester in Plains even after reaching the relic limit. This works until you amass 32 or more relics
-When skipping loops, Chester will provide you an assortment of relics to choose from to give you a head start
-Loop difficulty changes:
Loop 1: Legendary units may show up
Loop 2: Legendary hazards and big units may show up
Loop 3: Legendary units, big units, and hazards show up more frequently. Future loops increase this chance
-Random units start showing up rarely, increasing very slightly in frequency each loop
-Durability slightly decreases each loop starting on loop 5
-One less chest at each stage starting on loop 10
-HP scales more on loops beyond 10
Changes
-Prism Knight’s clones spawn with one more HP
-Knights now have a waiting animation while fast-forwarding
Bug Fixes
-Fixed King Knight’s bash didn’t deal damage when bashing water tiles
-Fixed Shield Knight B wouldn’t recover her shield after defeating the Enchantress
-Fixed Cogslotters wouldn’t drop their cog if flipped
-Miscellaneous fixes