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Tuesday, January 28, 2025 4:00:26 PM

Paint Your Town Update - Out Now! 🎨😄




Ready to paint your town?🎨😄
After decorating your village with crests, we take it one step further and introduce an update 2.3.0.0 that, among other features, allows you to add some colour and patterns to your walls.
But that’s not all!
Other new features include, but are not limited to:

the economy tab,
remote storage,
“take all” option.

We also fixed problems such as animals leaving their pens. As always, a number of updates were introduced, e.g., item prices now take into account their condition, building costs are now visible in the crafting menu, and more.
Read the complete update 2.3.0.0 changelog and see everything it adds, fixes, and updates:
Added

Remote Storages - A player can use resources from remote storages when crafting/building while within their range. The maximum range increases with the level of the storage. This also works for a chest in the building where the player is crafting.
Economy summary tab - contains data from different time periods on items created and consumed in the village
Painting the walls of buildings with colours and patterns
House presets with sticks / logs / stones
Item stacks with different conditions
Option to take all items from containers and bandit corpses
Memorial Stone on the Oxbow map
New hit and swipe sounds for battle axe
Sounds of hitting snow, fabric, armour with: iron axe, stone axe, fists, iron hammer
New footsteps sounds for NPCs and players - metal armour
Season switch sounds (different sounds for each season)
Projectiles spawning particles when breaking

Fixed

Husbandry animals leaving their pens
The map opening with the player marker in the centre
Centering on a player on a map
Inability to turn in side quests to Derwan during main story while on a horse
Broken vase given as a quest reward
Wrong bucket counting for event restrictions
Fixed reward for quest Flowertelling
Fixed weight of simple torch
Events not taking storages into account
Some events
Head shape of a player resetting after loading the game
Character's ears sticking closely to the head even if the helmet's visibility is turned off
Wrong character hair variant if a barber was visited while wearing a helmet with turned off visibility
Melee weapons not having any reverb inside buildings and caves
Range weapons getting stuck preventing bandits from shooting


Updated

Player can hide unavailable items in People's Demand Control tab in Management
Buildings costs are now visible in crafting menu
Item prices now take into account their condition
The total animal feed demand is now visible in the building details
Number of dye slots is now visible in the item description
Less poison reduction: Cherry Wine
Higher productivity: Bucket with Milk
Changed technology gain from crafting most items
Changed experience gain from crafting most items
Changed availability from Vendors: Knives, Sickles, Scythes, Scissors, Shovels, Hand Lantern, Pouches, Backpacks, Saddlebags, Spears, Bows, Crossbows
Reduced temperature of the hottest summer weather
Women with infants go for a walk outside their house
Building walls colorations for story villages
Mixed special audio effects: stagger and block break
New sounds of sword hitting snow
Slight network optimizations for Fields and Orchards
Reduced memory usage when a great number of NPCs is present
Tweaked projectile hit effects
All Languages updated
Skill Handyman has been removed. From now on, everyone can insulate their homes.
Instead of the Handyman skill, there will be a Full Focus skill which removes stamina consumption from Inspector Mode

Kind regards
Render Cube and Toplitz teams
https://store.steampowered.com/app/1129580/Medieval_Dynasty/