Outcast - A New Beginning Patch 2024/06/04
New and updated Features
Added new Quality Mode (40 FPS) on consoles (requires a 120Hz monitor and the output of the console set to 120 Hz)
Improved performance and stability on Steam Deck
Updated the "Hide HUD" feature:
When Hide HUD option is enabled, damage numbers, enemy health bar and enemy names are hidden
During combat, crosshair, "Quick use items" and "Weapons ammo" are still shown, also with Hide HUD enabled
When Hide HUD option is enabled, several other UI elements are now hidden during various gameplay segments (Orym trail plants, glide for seed plant, items on the ground)
Improved support for Super Wide monitors (32:9) by fixing various scaling issues
Implemented reverse Camera Up/Down in Tower of Reality
Player-reported bugs fixed
Fixed a bug that disabled music after the start of a cutscene
Fixed a massive frame drop in the center of Emea once the Galenta has hatched
Fixed missing audio on the first line of a cutscene
Fixed issues with pick up items not working
Fixed frame drop in the pause menu
Fixed missing audio in the WFA cutscene when Jack reports to the Earth Command
Fixed issue with Jack Boerum fight triggering
Fixed Lehaz comlinks triggering during the Nôm-Nôm races
Fixed various bugs on Gork Eruption
Fixed issues with AI ending in T-Pose after loading a save
Fixed issue with the Fae Fruits Quest in Bidaa remaining unfinished if you find Mirko before talking to Marzo
Fixed Galenta's growing Quest trigger
Fixed various localization issues (as-recs, voiceovers, context and logic issues)
Fixed various flying assets
Additional bugfixes and optimization
Fixed black background when coming back to main menu
Fixed an issue that made the Fae fruits transparents
Fixed various collision issues in the game
Fixed AI teleporting and T-Pose in Outposts
Fixed low FPS when the game is played in Arabic
Fixed a bug involving Scoot not moving
Fixed various physics bugs
Various Optimization and fixes on several stalls happening in-game