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Sunday, June 15, 2025 4:00:09 PM

Opt-in Preview for 1.2 Now Available

Hi Everyone!Work from the developer has been ongoing to address your common points of feedback, bug reports, and in general to smooth out the overall experience post-release, and as part of that we're almost ready to release update 2.However, there's still a bit of testing to be done to ensure stability, especially since Labyrinth was a multi-platform release. We know many people are very much looking forward to this update though, so for those who want quicker access, we've made an opt-in preview branch of the game that you can try. We're aware that there's several small issues in this build, which are being fixed and pending confirmation ahead of the "final" 1.2 update. Once all known issues have been resolved, the update will be mirrored to the main branch of the game.Here is the changelog for update 1.2:Changelog:Added stash box to tea houseAdded compass item to merchant’s store inventoryAdjusted all maps to be North orientated to match compassAdjusted code for bleed and other status effects to be framerate independentAdded safe zone to HUD widgetAdjusted stairs in Nuppeppo boss room and adjusted nav mesh settingsChanged scroll bar on several widgets to better fit other HUD itemsFixed bug where headshot ranged damage modifier was used for melee weapon headshotsFixed kicks being parryable on some weaponsAdded option to toggle HUDAdded option to toggle crosshairAdded option to toggle widescreenAdded option to equip torch instead of lantern if using a 1 handed weaponAdded option to lower intensity of film grainAdded ability to remove equipped armourAdded missing teleport cutsceneChanged how stamina regeneration worksMade larva bigger and increased it's hitbox sizeFixed Nuribotoke having trouble climbing stairsFixed issue where NPC leaving mid conversation would leave the player stuck in dialogFixed missing in air animations for war axeFixed issue where the Jailer would T-Pose during his teaserLowered resolution of controller icons to fit the aesthetic betterFixed missing translation for single slide of kings court puzzleChanged conditions for interacting with priest after Tsuchigumo death, hopefully fixing issue where people can't interact with himAdded changes to receive damage code, hopefully fixing issue where bosses can lose too much health from a single hitKnown Issues and being fixed:Background showing behind item placement menu in 16:9 or 16:10 aspectsTea making ceremony aspect ratio reverts back to 4:3 aspect if game is set to 16:9 or 16:10Larvas that spawn during T2 boss fight (Nuppeppo) do not attack the playerSeveral new text strings awaiting translation In order to access this preview, do this by going to your Steam library, right-click on the game, select properties, go to the betas tab, and enter the password labyrinth0preview0access. You will now be able to swap between branches. If you'd like to leave the preview and go back to the current main stable version of the game, do this by following the same procedure above, but on the betas tab, select "None" under beta participation.If you have feedback on the preview, you can leave such on the forums or join our discord here: https://discord.gg/yy7javF Thank you again to everyone and we'll see you all again soon!