Open Testing - 3.1.0 Build 128 Released
Dear citizens of the Suzerainverse,
We are excited to announce the release of our first update to the Open Testing Branch!
This update brings a range of improvements, balance tweaks, and early fixes based on your invaluable feedback. As we continue shaping the future of the Suzerain experience, your input is helping us refine and test upcoming content in preparation for future mainline releases.
We appreciate all the support and help. Please don't cheat as it hurts our analytics and balancing.
⚠️ Important Reminder:
This is your chance to get an early look at what’s coming, but keep in mind that this is not the final product. The open test build is still in development, which means bugs, balance issues, and missing content are expected. If you're looking for a flawless, polished experience, we recommend waiting for the full release. But if you want to be part of shaping the future of the game, your input will be invaluable as we fine-tune and polish based on your feedback.
Patch 3.1.0 Build 128 (15/04/2025)
Please help us polish and improve the experience by using the public bug reporting system and using the correct categorization for bugs, feedback, and ideas. All of this is done through our Discord server, which you can find here and in the bug report channel.
Missing Content and WIP
Game balancing is a work in progress and needs more open testing data to fine-tune.
The theocracy storyline is undergoing an expansion and polish pass
Some new policies and situations are missing
3.1 New achievements are missing and will be added close to full launch
Steam-rich presence content for the Kingdom of Rizia is missing
Missing some codex entries for misc orgs, If major ones are not there, report
Epic achievements are to be implemented in the future
Rizia prologue journal entry order is wrong
Some new art might not be consistent, edits are WIP
XP on Prologue is showing wrongly, its designed for mobile only
Some new narrative support *reports, news, journal entries) is missing for new content such as decisions
Status effect implementation for old and new situations is missing and WIP
Common Features
Features
Collection items now displayed for all story packs
Content
Added a few new shared codex articles
Bug Fixes and Polish
Fixed issue with conditional events throughout the game
Fixed skip prologue flow issues
Fixed Prologue music configuration
Fixed Steam Mac build and iOS crash on startup issues
Fixed controls not being disabled
Fixed issue with clicking on parsed codex entry names
Fixed country relations updated notifications triggered repeatedly, added fixes to other notifications
Kingdom of Rizia DLC
Content
Added Rizian Timber industry as resource in existing decision
Added House Toras troops to war tile effects
Overhaul of civil war epilogue, including new win and lose options
New content related to Estela's religion and potential conversion
Incorporation of Bruno and Sevrio into revolution ending
Added a missing VoR news article
Added functionality for certain war events to be triggered more than once
Design & Balancing
Increased starting energy by 2
Increased starting authority by 1
Increased starting authority cap by 2
Increased starting Romus authority modifier by 1
Increased starting income modifier tax by 1
Moved some negative situation modifiers to turn 3 and 4
Added dynamic tourism income modifier
Updated Aircraft factory costs
Updated Aircraft training costs
Increased threshold to reach maximum economic growth slightly
Unified tax income modifiers increase adds 2 to existing base modifier
Slightly adjusted military and war expenditures
Improved self sufficiency conditions
Increased Wehlen negotiating power for new industries
Made it slightly more difficult to make the Wruhecist community happy
Added negative economic effect of not saving the football industry
Increased the negative economic impacts of energy crisis slightly
Added loss of reputation and authority to failing to act or react to key decisions
Added new industry status effects
Added Valgsland and Rumburg port status effects
Added statues status effects
Added closed Dastnurist sanctuaries status effects
Fixed wrong authority per turn counts for administrative upgrade decrees
Bug Fixes and Polish
Fixed visual representation of House of Delegates after elections
Fixed Sanctuary double cost bug
Fixed several issues with connection panel wrong updates
Fixed missing son from Summary screen
Fixed several inconsistent location for reports
Added missing budget checks
Added correct alliance to Sordland on Rizia story
Fixed several misc. bugs/missing variable checks
Fixed destroyed enemy airfields not carrying over to next phase
Fixed budget and energy modifiers in Lespia trade deal
Stopped Beatrice from serving you jam twice
Fixed Rumburg relations bug that blocked Pales GRACE option
Added missing hyperlink to Valero
Fixed several typos
Republic of Sordland
Content
Added a recoverable hyper privatization penalty decision to turn 8
Design & Balancing
Increased starting budget by 1
Rebalanced turn 9 term budget review outcomes, split into two decisions
Made it slightly more difficult to get high privatization reward conditions
Added another late game crisis trigger
Adjusted tax break and increase costs to new design
Increased damages of some crisis events
Slightly improved nationalization of companies economy benefits
Increased the threshold to reach Great Sordish Recovery
Added dynamic Superpower Trade War and Black Tuesday conditions
Added additional budget support to United Contana aid
Conducted a balance pass on economic damages for emergency
Added a failsafe for medium debt to not fall to depression if economy is somewhat strong
Added Alphonso terms economic historical data to economy graph
Bug Fixes and Polish
Several typo fixes and wrong condition fixes
Fixed wrong image for Sordish police forces