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Friday, July 28, 2023 2:00:04 PM

Open Beta Final Update

Hello everyone!
Today we’re putting out the last update for our Open Beta, from this point on we need to stop all work on it so we can start preparing the update for full release. We still need to work on translating the update into other languages, as well as preparing for release on other platforms, but we hope to have it released properly in the next few weeks! We will be leaving the Open Beta branch live on steam so you can keep playing it until that time.
This last update has a few AI updates and one important fix that will reduce the number of out of syncs people experience during combat in multiplayer. Although we’ve been working hard in those 2 areas, we recognize that there’s still a way to go. We will continue to work on improving both of these in the future!
I want to thank everyone for all the feedback that they have given us, it has helped us immensely. Even if we were not able to take into account your feedback for this update, we have read it all and there are still many updates to come for us to improve things. Though we will not be holding one for the Golem update coming in Q4, this will likely not be our last Open Beta. So please keep letting us know what you think of the game and what you want to see come next, your comments are always welcome!
Game Version: 1.004.000.81950





Updated the Icons for Bolstering Matrix and Amplifying Lens
Removed old Production from the City Expansion Automation dropdown





Added simple support to stop friendly or allied AI’s from expanding towards the players domain
Increased difficulty army power scale vs player

Normal 50%
Hard 75%
Very hard 100%

Fixed issue where the AI would leave a city under siege to pick an easy fight
Fixed issue where the AI could only cast one primed spell per turn
Fixed issue where the AI would occasionally walk on an allied structure
Fixed a small issue to the AI unit production loop to make sure the AI produces enough units to match the difficulty settings.





Winds:

Increased the radius of dust storm to 2 hexes
Increased the base damage of the Wind Rager by 1 and reduced the cooldown of Whirlwind to 1 turn






Fixed a multiplayer out of sync that would often trigger when observing combats in multiplayer
Fixed the missing Ocean layer in Combat
Fixed the Soother Staff appearing behind the Soother when the Crocodile Head is selected
Fixed a Crash that occurred in the Setup Casting Point Breakdown


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https://store.steampowered.com/app/2367860/Age_of_Wonders_4_Dragon_Dawn/