Open Beta - Architect Fight Changes
Hello, Knights!
A few of you have shared your thoughts about the Architect fight being a little too easy, so we've been working on some changes that we feel punch the fight up a little bit. We didn't take the fight to soul-crushing levels, but feel like the changes we did make bring a nice level of difficulty to the battle.
Before we fully roll out changes to the Architect fight, we'd like to get your feedback. If you're interested in testing these proposed changes, you'll need to opt in to a special experimental beta.
Instructions for Joining the Experimental Branch
From your Steam library, right click on Ember Knights and select Properties...
On the left of the popup, click Betas
In the Private Betas section, enter TheArchitectIsGoingDown and click Check Code
A new blue button should appear below that says Opt into: experimental - Branch for external testing. Click this button
Close the popup and launch Ember Knights
Sharing Feedback
You can share feedback about the changes we've made here on Steam or in our official Discord, link below. Thank you very much!
Details of the Changes
Architect Stats
Move Speed - increased from 50 to 80
HP - increased from 7000 to 12345
Defense - increased from 10 to 20
Magic Defense - increased from 0 to 20
Phase 1 Cooldown - decreased from 1.0 to 0.8
Phase 2 Cooldown - decreased from 0.9 to 0.7
Phase 3 Cooldown - decreased from 0.8 to 0.6
Phase 4 Cooldown - decreased from 0.7 to 0.5
Teleport
HP Damage Threshold - increased from 10% to 15%
Damage Timer - decreased from 3s to 1.5s
Teleport Cooldown - increased from 9s to 10s
Slam Attack
Updated the slam attack to be more aggressive and always perform the 3rd slam
Updated the 3rd slam to deal damage at the end of the dash
3rd Slam Chance - increased from 50% to 100%
3rd Slam Speed - increased from 300 to 450
Skrixxa Za Spike Barrier Attack
Adjusted the spike rotation in phases 2, 3, and 4
Spike Barrier Casts - adjusted from 2 / 2 / 2 / 2 to 2 / 2 / 3 / 4
Barrier Initial Delay - adjusted from 0.1 / 0.1 / 0.1 / 0.1 to 0.8 / 0.7 / 0.6 / 0.5
Barrier Additional Delay - adjusted from 0.1 / 0.1 / 0.1 / 0.1 to 0.4 / 0.3 / 0.2 / 0.1
Skrixxa Za Artillery Attack
Updated to always use the Webbed projectiles
Projectile Shot Count Min - adjusted from 3 / 3 / 3 / 3 to 4 / 5 / 6 / 7
Projectile Shot Count Max - adjusted from 4 / 4 / 4 / 4 to 5 / 6 / 7 / 8
Projectiles Per Shot - adjusted from 2 / 2 / 2 / 2 to 1 / 2 / 2 / 3
Fire Rate - adjusted from 0.4 / 0.35 / 0.3 / 0.3 to 0.325 / 0.3 / 0.275 / 0.25
Lord Bruma Ice Wave Attack
Spawn Delay - decreased from 0.3 to 0.1
Spawn Rate - increased from 1.0 to 1.2
Ice Wave Spawn Count - adjusted from 1 / 1 / 2 / 2 to 1 / 2 / 2 / 3
Ice Wave Speed - adjusted from 300 / 300 / 300 / 300 to 250 / 300 / 325 / 350
Lord Bruma Throwing Sword Attack
Updated the swords to also travel vertically
Throwing Sword Speed - adjusted from 320 / 320 / 200 / 200 to 400 / 400 / 500 / 500
Throwing Sword Spawn Time - adjusted from 0.75 / 0.75 / 0.75 / 0.75 to 1.3 / 1.2 / 1.1 / 1.0
Throwing Sword Move Delay - adjusted from 0.25 to 0.5
Wall Sword Spawn Delay - increased from 0.27 to 0.5
Wall Sword Move Delay - increased from 0.3 to 0.5
Wall Sword Move Speed - adjusted from 350 / 350 / 400 / 400 to 350 / 400 / 450 / 500
Wall Sword Travel Distance - increased from 700 to 1000
Wall Sword Spawn Count - adjusted from 5 / 7 / 9 / 9 to 5 / 7 / 9 / 11
Phantom Ghost Rush Attack
Updated the rush speed to increase with each rush
Spawn Delay - decreased from 1.2 to 1.0
Spawn Rate - decreased from 1.0 to 0.75
Ghost Rush Speed - increased 2000 to 2250
Ghost Rush Count - adjusted from 2 / 2 / 3 / 3 to 4 / 5 / 6 / 8
Gravegripper Spawn Count - adjusted from 4 / 4 / 5 / 5 to 4 / 4 / 5 / 6
Rush Start Rate - set to 1.0
Rush End Rate - adjusted to 0.8 / 0.55 / 0.3 / 0.0
Phantom Rotating Laser Attack
Updated the lasers rotation and speed to be random
Laser Count - adjusted from 5 / 5 / 5 / 5 to 5 / 6 / 7 / 8
Laser Direction Change Count - adjusted from 0 / 1 / 2 / 2 to 1 / 2 / 2 / 3
Laser Width - decreased from 20 to 10
Min Speed - adjusted to 30 / 35 / 40 / 45
Max Speed - adjusted to 70 / 75 / 80 / 85
Min Time - adjusted to 1.0 / 0.7 / 0.4 / 0.1
Max Time - adjusted to 2.0 / 1.75 / 1.5 / 1.25
Fixed a bug where the Rotating Laser count was not properly being set for each phase
Overlord Mack Big Missile Attack
Wave Damage Delay - increased from 0.1 to 0.3
Starting Radius - increased from 600 to 1000
Wave Spawn Count - adjusted from 1 / 1 / 1 / 1 to 1 / 2 / 3 / 4
Wave Spawn Rate - increased from 0.75 to 1.0
Wave Speed - adjusted from 440 / 440 / 440 / 440 to 550 / 600 / 650 / 700
Wave Wait Time - adjusted from 2.0 / 2.0 / 2.0 / 2.0 to 1.75 / 2.75 / 3.75 / 4.75
Missile Spawn Count - adjusted from 3 / 3 / 3 /3 to 1 / 2 / 3 / 4
Delay Between Missiles - increased from 1.5 to 2.0
Overlord Mack Bouncing Projectile Attack
Total Bursts - adjusted from 2 / 2 / 2 / 2 to 1 / 2 / 3 / 3
Projectiles Per Burst - adjusted from 2 / 2 / 2 / 2 to 2 / 2 / 2 / 3
Projectile Lifetime - adjusted from 4.5 / 4.5 / 4.5 / 4.5 to 5 / 4.5 / 4.0 / 3.5
Projectile Speed - adjusted from 180 / 180 / 180 / 180 to 275 / 250 / 225 / 200
Burst Delay - increased from 1 to 1.5
Overlord Mack Laser Drone Attack
Removed Attack
Praxis Clone Laser Attack
Removed Attack
That's everything for now. We hope you're enjoying Wrath of the Architect!
-Doom Turtle
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