One problem with making an Assassin's Creed game in Ancient Greece, says Ubisoft, is that there just weren't enough tall buildings for a 'climbing frame game'
Assassin's Creed is a game where, in the words of AC Odyssey's world director, Ban Hall, "verticality is really important." It's always been a game about seeing a giant cathedral or something, scrambling up to the top, and then admiring the view before swan-diving off. Even at more of a street level, you're still constantly gaining that little bit of height for sightlines and combat advantages. It is a game that wants players to climb...
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