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Thursday, October 19, 2023 5:02:19 PM

Omega Strikers - October 19th Update | Update Notes


To: All Staff
From: Rasmus - President, Clarion Corp.
Subject: Omega Strikers Patch 3.1.0
Hello my loyal and dedicated Clarion Corp employees! I am writing you all to inform you of a couple changes coming to Clarion Corp.
First, I would like to announce that our very own Director of Special Projects, Nao, will be joining the roster of Omega Strikers. Please send congratulations to her office.
Second, we are proud to announce the opening of Clarion Corp Test Chamber. This new map will rotate between 5 "submaps" each game. We are very excited to observe this new map and monitor the strikers.
Finally, we will be hosting a New Event to help us determine which of the temporary "superpowers" is most favorable among the audience. We will analyze the data with Nao's assistance.
Also, on a personal note, I recently picked up a new hobby. If you see me, Magician Rasmus, around, let me perform an illusion for you.
Find the details of all the changes below. Thank you.

SYSTEM CHANGES

MAPS AND MODES
Clarion Test Chamber


Deep underground below Clarion Corp HQ hides Rasmus' private Corestrike Arena. However, there's more to this technological marvel than a simple love for the sport. Here is where Rasmus and Clarion Corp's Director of Special Projects, Nao are testing the effects of Omega energy on humans. They've found a way to replicate the magic and technologies of some of the League's strongest strikers, and now they're using those powers to push the players to their limit...

The Test Chamber is an indoor Arena with 5 different 'variants.' Before each round, the Arena morphs into a new variant, changing its terrain and incorporating a new mechanic based on the powers of other strikers. After each Set, the variants reset!


Use invisibility vents to surprise your enemies on Project XENO

Knock enemies into the crippling auras of Project OBSCURA

Trigger the cosmic power of Atlas on Project EXPANSE

Use high-speed bumpers to send the core (and enemies) flying on Project BASS DROP

Fight with your team to secure a massive size buff on Project MAELSTROM
Maps Rotation
Like Awakenings, we'll now rotate maps in and out on occasion to highlight new options and improve the meta.
Rotated Out: Oni Village, Atlas's Lab
Active Rotation: We're reducing the number of maps in the active rotation from 6 to 5. We expect to rotate maps in and out more frequently during future patches and micropatches. The standard rule is that all maps have an equal chance to be selected.
Clarion Test Weekend: In Normal and Quick Play queues, Clarion Test Chamber will have a heightened (50%) chance to be selected this weekend. On Monday, Normal and Quick Play queues will be changed back to have an equal chance for all maps in the active rotation to be selected. Ranked queue percentage will be unchanged and follow the standard rule.
UI / Systems
USE ENERGY BURST!!!!!!!!!!!!!! Something long requested - we've finally be able to add in some more callouts for all of your in-game communication needs


7 Total pings!


KO Them!

Get Orbs!

Sorry!

Use Energy Burst!

Spread Out!

Let Me Defend!

no more "help help help..." sorry.
Custom Games
We've overhauled custom games. It's now MUCH easier to join/host custom games with a bunch of new features.


Choose lobby size

Enable/Disable spectators

Premade lobby codes

Lobby owner can rearrange teams (drag and drop)

Map selection

Game mode selection (Normal, Quickplay, Tea Time Tussle)

Server selection
Skins/Content
Not only Rasmus, Zentaro gets a skin too. Lookin' a little cyberpunk over there, dude.


Magician Rasmus

Neon Soul Zentaro
STRIKERS
Nao
Nao is Clarion Corp's Director of Special Projects; a calculating businesswoman who uses drones to support her allies and create zones of power on the field. While her offensive capabilities are limited, this supportive striker offers players a high skill ceiling and a suite of utility and core control tools. To make the most out of Nao's kit, you'll have to think two steps ahead by placing her long-lasting creations in strategic spots, and know when to warp into the action to take matters into your own hands.


SENTRY DRONE


Launch a drone that hits the first enemy struck. At max range or upon recast, it halts and creates unstable energy that increases in power and size over time, hitting the first enemy struck in the direction cast.

PROXIMITY DRONE


Deploy a drone at a target location that lasts up to 15s and detonates on contact with a friendly player, hitting enemies away. Nearby allies restore 20% max stagger and gain a 50% Haste BUFF for 1.25s. Enemies can disarm the drone by briefly standing on it.

LIFELINE


Become ELUSIVE and BLINK to a target location near yourself or an ally, restoring 50% of nearby allies' missing stagger on arrival. Within the next 3.25s, recast to BLINK back to your starting position.
Ai.Mi
Ai.Mi simps, erm, players I mean, were KOing others too easily with her combo. This will make it just a tad trickier to pull it off.


CYBER SWIPE


PVP Damage and Knockback :: 210 (+105% Power) → 195 (97.5% Power)

Core Knockback :: 1315 (+192.5% Power) → 1300 (+185% Power)
Asher
We mentioned some Asher buffs last time, these should help Goalie Asher but should not buff forward Asher too much.


BARRIER BEAM


Barrier width on her side of the field increased by 10%

BREAKTHROUGH


Hitbox reduced to better match strike size

This should make Secondary → Strike combos more reliable
Drek'ar
We want to see Shotgun Lizard pull off some cool plays, this'll help him control the field a bit more.


MOLTEN BOLT


PVP Knockback :: 120 (+60% Power) → 140 (+70% Power)

Damage and Core Knockback unchanged

No longer spawns behind him.


As a result, max range :: 900 → 950
Finii
As we mentioned previously, Finii has struggled to find her footing despite living it up in buff city. We've decided to give her whole kit some love with QOL changes, numbers buffs, and a mini ability rework! We expect she'll now sit at Finii percent win rate.


DOUBLE TAKE


Number of pulses :: 1 → 3


Time between pulses :: 0.4s

PvP Damage per pulse :: 180 (+90% Power) → 80 (+40% Power)

PvP Knockback :: 180 (+90% Power) → 160 (+80% Power)

Core Knockback :: 1340 (+180% Power) → 1140 (80% Power)

MISDIRECTION


Missile size Increased by 10%

Missile speed increased (ability resolves about 10% faster)


Initial forward speed :: 2900 → 3000

Minimum speed going forward :: 0 → 500

Backwards speed :: 6000 → 6125

Attempted to fix a bug where Finii PRIMARY occasionally fizzled out without switching directions

BIG FINISH


Improved ability to initially capture the Core


Ability to hold captured Cores unchanged

Cores that have recently been boosted by Core Burst will more consistently escape.

Recast lockout :: 0.5s → 0.25s

Recast channel time :: 0.15s → 0.1s

PvP Slow reduced :: 25% → 15%
Juno
Juno can now consistently strike the Core at ALL points of her jump.


BLOB BOUNCE


Juno can now consistently strike the Core at ALL points of her jump.
Kazan
Kazan has been underperforming in win rate in most tiers of play. We're giving him a slight nudge to his most devastating, but also most fair, ability.


MADDENING DESCENT


PvP Damage and Knockback :: 180 (+90% Power) → 200 (+100% Power)

Core Knockback :: 1340 (+180% Power) → 1380 (+200% Power)
Kai
In upper tiers of play, Kai can't really hang. This will help him fit in with the damaging gamers a bit more.


BARRAGE


PVP Damage and Knockback :: 50 (+25% Power) → 60 (+30% Power)

Core Knockback unchanged
Rune
Everyone is banning Rune. Stop it. This should make him less annoying to play against in the goal but keep him relatively the same Forward.


UNSTABLE ANOMALY


Pillar duration :: 1.75 → 1.6

SHADOW SWAP


Pillar duration :: 1.75 → 1.6
X
In many tiers of play, X is not a popular choice! Why? I mean look at him, he is so fine and so cool. His hair is so rad. I am glad I am getting this buff. I mean he is getting this buff. haha.


BULL RUSH


PvP Damage and Knockback :: 200 (+100% Power) → 220 (+110% Power)

Core Knockback :: 1380 (+200% Power) → 1390 (+205% Power)

GEAR AND AWAKENINGS
Fight or Flight


Gain 20% Speed for 1.5s whenever you hit something or get hit. Refresh your SECONDARY ability whenever you stagger an enemy or become staggered.
Knife's Edge


Gain 40 Power and 30% Speed whenever you're within 400 range of the Arena's edge.
Demolitionist


Gain 25% Size. Whenever you destroy or assist in destroying an enemy barrier, your cooldowns are reduced by 8s.
:: Catalyst, Fire Up!, Rapid Fire
Hotshot
The era of hotshot is coming to an end. Cores in general have been flyin' that we need to slow it down. Just a lil'


Core Hit amplifier :: 15% → 14%

CD reduction :: 35% → 30%

Max CD refund: 3.5s → 3.0s
One-Two Punch
As with Hotshot, we want to slow down cores a bit with One-Two Punch as well.


Hit amplifier for second hit within 2.5s :: 30% → 28%

Core Hit amplifier :: 15% → 14%
Pummelers
Overshadowed by the other schmoovement picks, Pummelers wasn't giving players what they needed!


Speed boost during power plays :: 20% → 30%
Spark of Resilience
We undid the "base" stagger buff from the last patch but are looking to have this particular spark scale better.


Base stagger :: 150 → 100

Stagger Bonus per spark :: 250 → 350
Strike Shot
Strike Shot has been underperforming other options as of late, so we're giving it a decently large bump in the right direction.


Missile Speed :: 1750 → 2000

Range increased by 75

Cooldown :: 11s → 10s
Timeless Creator
Strikers with creations were leaving them on the playing field timelessly. This will make them a little less timeless and smaller, but still effective.


Duration increase :: 70% → 65%

Size increase :: 50% → 40%
Vicious Vambrace
An unpopular choice, Vambrace was only kinda good on a small subset of characters. This will make it a better choice for anyone in the cast to pick.


Healing from hitting core :: 4% → 10% of damage dealt


(Ex: Healing from strike on Core 54 → 135) (Yes striking the Core counts as damage. The core feels pain. Think about that when you play.)

BUG FIXES



Kai no longer cancels his PRIMARY when his SPECIAL hits something.

Strike Shot indicator no longer disappears.

Sakura Wildstyle Rune now shows correct model when using in-game expressions.

Finii's Misdirection projectile will no longer disappear when it reverses course.

Kazan can no longer hit elusive allies with his Open-Form PRIMARY

Inky's Splash Zone water cannon audio will no longer sometimes play indefinitely

Various other minor bug fixes.