Omega Strikers - December 15th Micropatch | Update Notes
Hey gang!
So let me start this out with a quick note: Sonii was pretty clumsy the other day and accidentally flew into some power lines on the way to the office, so we won't have a video for you all while she recovers... NONETHELESS, we've got a quick Micropatch for you all today with a couple little tweaks for your favorite characters. Not a HUGE change list, but we're tweaking a couple characters and awakenings so you'll want to check it out ANYWAY!!
Okay. Let us begin!
Strikers
Asher
The buff lady needs a buff because recently the buff lady was not so buff.
BREAKTHROUGH
Cooldown :: 17s → 15s
Finii
We hit this brat with some damage nerfs a couple patches ago, so now she's a little weak. She'll get some correction in terms of a buff in a different aspect.
TRIPLE TAKE
Cast range :: 850 → 900
Juno
Juno strong. All around. Strong. Blob goal. This help.
BLOB BOUNCE
Cooldown :: 9s → 11s
Kazan
Following his mini-rework type beat, we observed he landed pretty much where we wanted, but his numbers looked strong, most notably at higher skill levels. He was also giga brawling a lot.
CROOKED LEVERAGE
Cooldown :: 7.5s → 8.5s
PvP damage :: 110 (+55% Power) → 100 (+50% Power)
Knockback values unchanged
THE SLIP/POP-UP
PvP damage and knockback :: 120 (+60% Power) → 110 (+55% Power)
Core knockback :: 1220 (+120% Power) → 1200 (+110% Power)
Luna
Luna is pretty strong and manages to get goals or KOs from fishing for frequent across-map B.O.O.S.Ts.
B.O.O.S.T.
Cooldown :: 12s → 15s
Mako
Makos were using Drum and Base as an instant era-like buff which was pretty strong (and in this community manager's opinion, CRINGE). We're adjusting that to change the behavior but buffing her primary to compensate.
DRUM AND BASE
Size and Haste linger after cast :: 1.5s → 0.5s
Duration while channeling unchanged
PERFECT PITCH
Minimum hold duration for projectile :: 0.25s → 0.15s
Projectile range increased slightly at all points in the cast
Minimum range :: 258.75 → 270
Maximum range :: 1310 → 1367
Rune
Rune was STRONG. We made him LESS STRONG. But it might've been a little too LESS STRONG. This should help balance him out a touch.
SHADOW STEP
Cooldown :: 12 → 10
X
He's strong, but not that popular (based on Pick rate. In the world, he's definitely stupid popular I mean look at him.) This nerf will help bring him back to a nice even state.
BELL RINGER
PvP damage and knockback :: 200 (+100% Power) → 190 (+95% Power)
Core knockback :: 1380 (+200% Power) → 1360 (+190% Power)
BULL RUSH
PvP damage and knockback :: 220 (+110% Power) → 210 (+105% Power)
Core knockback :: 1390 (+205% Power) → 1385 (+202.5% Power)
GEAR AND AWAKENINGS
I wanted Rapid Fire again. What are you gonna do about it, punk?
ROTATED OUT: Perfect Form
ROTATED IN: Rapid Fire
Demolitionist
Demolitionist was just straight up pretty strong.
Cooldown refund :: 8s → 6s
Fight or Flight
Wake up babe new Slick Kicks 2 just dropped.
Speed boost duration :: 1.5s → 1.75s
Reverberation
Reverberation wasn't at its peak performance, now it is. Hopefully.
Cooldown Rate per 100 Stagger :: 1.15 → 1.25
Specialized Training
Specialized Training? More like Unspecialized Training. Hey Siri what's the opposite of specialized
Special PvP hit modifier :: +50% → +40%
Special Core hit modifier :: +10% → +8%
Stagger Swagger
Stag Swag was too strong at higher elos, but too weak at lower elos.
Base speed :: 10% → 12%
Heal per second at low health :: 200 → 150